I don’t know comics, so maybe I am totally misunderstanding, or it’s some matter of how things are adapted from the comic to screen, or it’s something completely far out (I don’t know), but the way you are describing the character as being defined through the combat, and a character that is the...
I thought it was fun. It has its share of learning curve imperfections to be addressed and worked on of course, but ultimately I think what you seemed to be striving for shows some instinct and vision to create a world of story, and it’s what counts most to me here.
I like the use to story of...
Depending when you come keep in mind the weather: coughs, stuffy nose, sore throat, forced air, clanky radiators, shovel scrapes, snow plows, people killing each other with plastic lawn furniture over parking spaces etc.
-Thanks-
I saw them on that Division Bell tour in 94.
I have been to a ton of shows, but damn that show was something else.
It was, and I have no doubt always will be the best sounding (sound system wise) concert I have ever experienced.
It was like 3 times louder than any concert I have ever seen at...
I’m waiting for someone to do a DSOTM concept film, in 3d.
I wonder how many film makers (Younger generation) have never seen The Wall, and how it holds up as a film to those not into or with no real background of the music/band mythos behind it.
-Thanks-
Nice work visually orchestrating type of battle. I agree with Wheat, cool cam movements too. The cut when he says “Oh my god” towards the end is a bit weird, but no big deal.
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Dialogue to me is story via singular or combined instances of:
Exposition/Back Story
Subtext left in it’s wake or absence
Emotional tone or reflection
Creation and/or Counter Creation of conflict
Character reveal
When it fails to move things forward, bogs momentum down with idle chatter or...