The problem is you are lumping all this together into something called Save Point. That's why nobody knows what it is. It's a school? A team? A community? Film? Service? AI house? All? Perhaps some separation is in order. Verticals.
Save Point is the name of the film.
Who gets to work on it?
Save Point Alumni
Who are Save Point Alumni?
Those that graduate from Save Point Academy.
So you have your volunteers at tier 1. Academy. When they prove themselves they gradate and are tier 2. Alumni. At tier 2 they can offer services to others through the SP name, and/or work on the collab if there is a role available. Tier 3 is active workers on the collab project Save Point.
It's an interesting idea. I feel like the scale isn't there yet to advertise it that way. Right now what's been happening is that someone will show up with say, a working understanding of After Effects, and I'll chat with them for a few days, and learn where they're at. Using that program as a specific example a common situation is that someone understands how to use it already, but doesn't know how to get results on an expanded 3d stage within AE. So we teach them a few things, and they can then work productively on the project.
What you're describing is actually sort of how it works already. I started to write a lot here, but then erased it. I have to start saying more with less if I'm going to demystify this thing effectively.
Ok, if you watch this video and understand it, it will probably help a lot in terms of understanding what this thing really is. I have to think about all the parts, on every level, so when I talk about it it sounds very complicated, though I don't think it needs to be on the user end. In fact the whole thing is to make a complex process (filmmaking) into a drag and drop affair that's accessible to a much larger group of people than ever before. I'll illustrate -
This is a video of some of the things people have built in Minecraft. Similar to Save Point, the original creators made a very complex 3d engine filled with calculus and function calls and all sorts of things average people wouldn't be able to parse. The end result is a very easy to use modular system of "blocks" that almost anyone could use to create almost anything with no technical knowledge. For many people, the process of building say, a giant ornate city, has become so easy and fun that they gladly create astonishing and epic things that can then be enjoyed by the world at large, it's not seen as a paid position, it's seen as a fun game where people can make cool things together and share them with the world. Save Point aims to do this for animation.
So the big idea behind the scenes here is to build a modular filmmaking system for animation that allows people to build "cells" out of building blocks our system provides. A majority of the eventual content would be constructed as projects by users, and while the Minecraft comparison isn't 1 to 1, it's actually probably the best example I can give.
While a block in Minecraft is a literal block, blocks in save point are things like Matte Paintings, Characters, animations, sound FX, etc. You can see a very basic version of what I'm building in the form of Vyond, which offers a free 2 week trial.
Film is complicated, and difficult. We aim to provide a way, at least in the animated format, that people can approach and learn the core concepts using a system where you weren't overcome with prerequisites and expenses before you could film a single scene at release quality.
Let's say I want to take the red out and film a car chase. That sound fun, I'll just need to -
Buy a few stunt cars - 79k dollars
contact the city and arrange a meeting so I can set up a time in a month to shut down a section of the city to film in - 100k
I'll need to hire a crew of specialists, stunt drivers, mechanics, large scale greenscreen setup, etc. - 120k
and on and on
This type of thing has the effect of killing off almost every good film idea before it even starts.
Now if you look at what's happening at Vyond, you pick the road from a menu, you pick the character from a menu, you record the voices, add a car, and animate it all with drag and drop commands. You can make a car chase in 2 hours for 0 dollars, at about the quality of South Park.
The core of Save Point, behind the scenes, is building this program and it's "blocks" or assets as I usually call them. Upon initial completion it should be quite similar to Vyond, but at a quality level closer to what you see in the Wonderful Days trailer in the post above. I may be overly ambitious in terms of the quality level we can hit, but a lot more than South Park IS possible, and I can see the path to that clearly.
I'll give some very simple examples
here is a block of a building, This one has a background in it, but in the system it would be pre rotoscoped, and could be drag and dropped into a scene that needed a building. I used one of the AIs to create around 100 of these blocks this week
This is a character block, This head can be added to any body block, another modular block type, lipsync is automated, as shown in the lipsync demo video in the videos category
I won't link a bunch of audio samples here, but there are currently thousands of audio blocks ready for use, you just drag and drop a thunderstorm or wind or footsteps, etc.
These are aerial establishing shot blocks, they can be used to establish a geographic location. I filmed these in a real time engine for the project, and they still need to be mcjarkanized, a process where other footage is formatted as line art by yet another AI
Is this helping anyone understand what's going on here? It's minecraft, for movies, allowing speed building, which allows sprawling CYOA films by collaborators that don't have to spend money or be in the same area