What are you working on today? Community Blog

Big or small! On a film shoot? Writing? Whatever!

If you do something for your film, even something small, every day, it WILL get made! Eventually. ;) Let this blog help you.

Don't procrastinate! Even something as small as proofreading or shopping for batteries counts.

So what are YOU working on today? Post below! And if the answer is nothing, think of something!

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Film Production: On Set of 'Pendant'" by vancouverfilmschool is licensed under CC BY 2.0
 
I have three days off between shows. Moving from competitive baking to competitive distilling.

So I’m taking the dark days to finally get off my arse and clean out the basement, which became a shoveroom of random boxes of random crap which I need to Marie Kondo like there’s no tomorrow. It’s been a long time coming, but the end result is that I’ll be able to finish it in (electrical is already pretty much run, flooring is in the garage, and I’ll just need drywall and fixtures) and move my ProTools/FCPX suite from the spare bedroom upstairs to a nice, spacious studio downstairs.

And I’m starting the build on a new sound cart, which is always exciting.
 
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I finished my stint at the 48 hour film fest a couple of days ago, which was interesting. Met some cool people. Not a big fan of the contest format, but great to make film with other people.

Since then, I've been working on character animations, introducing new animals, filling sets with humans, trying to build automated laser turrets, buildings that grow as you watch, a fractal based planet, a giant central control computer room for the maze, light bulbs that flicker automatically when you walk by them. I also got a tiger kit, and am building that now, so the cat can have some kind of antagonist during it's jungle trips.

Still working about 10 hours a week on the special music elements for SP. Obviously I have plenty of music available, but I've been working on this one specific technique for about 18 months, that creates a unique sound that can be kind of a trademark. Hopefully I can demo that soon. It's interesting. I always played extremely fast, but needed to play slow and melodic for this, so I found a way (by gradually building up extreme dexterity) that I can do both at once. It kind of sounds like what would happen if Joe Satriani tried to cover "The Wall" by Pink Floyd.
 
I’m taking the dark days to finally get off my arse and clean out the basement, which became a shoveroom of random boxes of random crap which I need to Marie Kondo like there’s no tomorrow. It’s been a long time coming, but the end result is that I’ll be able to finish it in (electrical is already pretty much run, flooring is in the garage, and I’ll just need drywall and fixtures) and move my ProTools/FCPX suite from the spare bedroom upstairs to a nice, spacious studio downstairs.

In a parallel universe, a couple of weeks ago I decided to shelter from the oppressive heat and do some gentle demolition in the shade. The end result was a significant deviation from The Plan for this month, and I've now made good progress in converting my former chicken shed and piggery into my future retirement home. All the crap is gone, internal doorways are opened up, attic has been insulated and re-floored (for the benefit of the rooms underneath), half the electrics are in place, and the underfloor heating pipework is laid and ready to be covered in concrete today (if my little helper can be bothered to get out of bed - the poor fellow, trained in IT, isn't used to working 17-hour days of real work like his dad! :evil: )

Unfortunately, this creative building work has undermined some of my cinematic ideas, as I had hoped to use the sheds as potential locations for shooting a few "grotty, grungy, dungeon" scenes that feature in a couple of shorts for which I have screenplays actually outlined.

Oh, and in the meantime, Windows 10 took advantage of my distraction to update my laptop and kill my graphics drivers :grrr:, so I'm back to using my old, slow and creaky but ever-so-reliable Win 7 machine.
 
Built 30 square miles of desert and canyonland. Filming a demo of that. Big outdoor areas allow some really epic drone shots. Trying to compress 40 minutes of source footage into a 3 minute reel right now. Going through a hundred different wind sounds to find the perfect mix for the scene.
 
I spent time going over my 3D calculator to make sure I still agree with my thinking when originally wrote the thing 10 years ago. The 3D calculator is akin to a light meter in the sense that it helps you see the results of your photographic work while, in a sense, working blind. In the days of actual film, the light meter aided in setting the exposure for the image you were capturing. My 3D calculator aides you in setting the 3D window; the near and far distances before the camera, within which the 3D standard will be maintained. The thing that's cool about the 3D calculator is that it calculates near and far limits based on the maximum screen size and viewing distance that you tell it. In other words, you can calculate the 3D window for images that will be shown on a 40 foot screen viewed from 16 feet away or a 2 foot screen viewed at 3 feet away if you want and you can be certain that the disparity between the left and right images will be within your accepted 3D standard. With the calculator you can set the resolution of your data to as little as 1 inch or as much as something ridiculous like 5 feet. You can specify your lens size and even a CMOS or CCD sensor X factor, Interocular distance, and a few other things...

anyway, that's what I did today :)
 
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