The question isn't will it disrupt it, but how. Simply replacing television with something television-like (i.e. YouTube) isn't the biggest way the internet disrupts things.
Each person's time is fixed. 1 person has 24 hours a day to spend in some way, and it doesn't look like that's going to change any time soon.
Take out time for sleep, and time for work, and most people have 8 hours or less to 'spend' on activities like watching TV.
TV used to consume the largest block of that elective time. For teens that's already changed, with them spending more time online than watching tv. Some of that time is spent watching videos on youtube, but a lot more of it is spent on facebook, twitter, news sites, or posting in forums asking what lens they need to get deep DOF from their DSLR.
From an advertising standpoint that's a problem - while it's technically easier to identify an online user as being part of a given target demographic, the truth is the overall audience is so fragmented across so many different destinations online that it's difficult to reach a large chunk of your target demographic.
We've gone from a few channels (early TV) to dozens of channels (early cable TV) to hundreds of channels (current cable TV) to tens of thousands of channels (cable TV plus the internet plus mobile apps). The time spent per viewer is the same for each step, so the viewership just gets spread out more thinly each time across all the possible venues.
That means you have to spread your marketing out across more 'channels', which means you're going to spend less per 'channel' to buy advertising space/time. That in turn means less revenue for the content creators at every level.
So television, which consists of fairly expensive content, is really being most disrupted by things like facebook, which basically consists of free content ('user generated'). Youtube falls somewhere in the middle - they get mostly free content, but they do pay for some of it via shared advertising revenues. That works for them, but it's not much good for the content creators because that advertising revenue is split between millions of 'channels' just within youtube itself. This falls into the 'long tail' discussion that was popular a few years back, and the outcome is that the long tail can be very profitable for content aggregators, but doesn't provide much to the individual content creators.
Each person's time is fixed. 1 person has 24 hours a day to spend in some way, and it doesn't look like that's going to change any time soon.
Take out time for sleep, and time for work, and most people have 8 hours or less to 'spend' on activities like watching TV.
TV used to consume the largest block of that elective time. For teens that's already changed, with them spending more time online than watching tv. Some of that time is spent watching videos on youtube, but a lot more of it is spent on facebook, twitter, news sites, or posting in forums asking what lens they need to get deep DOF from their DSLR.
From an advertising standpoint that's a problem - while it's technically easier to identify an online user as being part of a given target demographic, the truth is the overall audience is so fragmented across so many different destinations online that it's difficult to reach a large chunk of your target demographic.
We've gone from a few channels (early TV) to dozens of channels (early cable TV) to hundreds of channels (current cable TV) to tens of thousands of channels (cable TV plus the internet plus mobile apps). The time spent per viewer is the same for each step, so the viewership just gets spread out more thinly each time across all the possible venues.
That means you have to spread your marketing out across more 'channels', which means you're going to spend less per 'channel' to buy advertising space/time. That in turn means less revenue for the content creators at every level.
So television, which consists of fairly expensive content, is really being most disrupted by things like facebook, which basically consists of free content ('user generated'). Youtube falls somewhere in the middle - they get mostly free content, but they do pay for some of it via shared advertising revenues. That works for them, but it's not much good for the content creators because that advertising revenue is split between millions of 'channels' just within youtube itself. This falls into the 'long tail' discussion that was popular a few years back, and the outcome is that the long tail can be very profitable for content aggregators, but doesn't provide much to the individual content creators.