Bear with me, this is complicated.
The reason I need 3D models developed for me via a high graphics FPS or TPS game that looks like it's continuing to receive new content like Ready or Not or Payday 3 is because I'm not at the stage of learning how to skilfully use Blender yet. I'm still stuck gathering sound effects I heard from my past media I watched - and especially after so many people refused to cooperate with me because I "Tried to commit piracy". And making a movie - especially if you're doing it solo for no profits and mere amusement like Alvin Earthworm for a sprite animation like Super Mario Bros. Z or those LEGO stop motion animators, takes time. And unfortunately, time is not on some of our sides.
Some perfect examples include the kids who died of S(I)DS (Sudden (Infant) Death Syndrome) (and this is one of those things Science still can't explain the cause to), Terry Fox (22 and cancer), Wowaka (31 and acute heart failure) and now, Akira Toriyama (68 and brain blood clot). Unfortunately, Toriyama leaves behind some unfinished Dragon Ball Z work. Which leaves us hanging in suspense - I.E, cliffhanger endings. In fact, this is the whole reason Alvin discontinued SMBZ: Us: "Hurry up with the next episode already" due to the cliffhanger ending of each episode. Is there anything wrong with thinking ahead of yourself as well as thinking about others before you do the same "stupid" thing they did? I'm going to finish my projects first, then upload them later. That way, I avoid comments like that.
Is that the way you want to go? To leave your fan base hanging in suspense for the rest of their lives while you head for your eternal place in the who-knows-where's? Every millisecond counts. - Especially for those who have a terminal illness and are literally living on borrowed time. Some of us must and will complete our goals no matter what obstacles we encounter/what gets in our way in any way possible. Some of us will not accept "Too bad, so sad" that easily. We have a goal to fulfill and some of us may be leaving Earth sooner than expected or anticipated. You really never know when your time is up. Age has no relation to when is the day you die; it could happen on any day and we need to get our goal done with whatever strategy we can whip up/improvise. I'm still bummed Wowaka missed out on the Project VOLTAGE collaboration with Miku. Not to mention Akira Toriyama missing the FINAL SONG of the collaboration just before his death. He would've loved it.
Wouldn't you feel bummed if your family member or friend or relative died too soon if you were this close to letting them see something you made? So via the game dev's email and requests forum, I request for the said model, but make sure it's somehow related to the game's gameplay or storyline. And yes, even though my next request for Payday 3 involves an infamous location (Columbine High), I made sure it appears, behaves, and is as humane as possible - not to mention tying into Payday 3's story line where we learn about our enemy's past.
This is the strategy: get a game dev company to make the models for me, but via for the video game. That way, once it's released to the public, I work my magic from there and decompile the game for the said 3D model. Thanks to Payday 2 and it's Bundle Modder and Diesel Tool programs, it dramatically cuts down the amount of time I need to remodel the stuff I need for my Blender movie from scratch.
Plus, I can't just think about only myself, I gotta think about others too. So I thought "What if everyone would enjoy my weapons and stuff in the said video game?" But since I don't work for the game dev company, I might as well write to them my request list of things to implement into the game via their email. Now that I submitted my ideas for their games, all I have to do is wait til they make it now - provided they do make it for their said game. This will take "Sharing is caring" to a completely different level.
Simple version:
If you didn't understand the above version, here's the simple version: I need help to streamline my 3D modelling process to obtain 3D models of things I’ll need for my Blender animation - with whatever strategy I can improvise. I need any readily available and already made 3D models for my Blender animation. I’m currently 28 years of age; I got this far in my life, but I’m not sure how much further I can go. But this is one case where I won’t accept “Too bad, so sad” that easily.
Whether it’s requesting for the thing for this game via the game dev team’s email by emailing them what you request for in the game and once they do make it for the game and upload it to their client and I update my copy of the game via patching, I then decompile the game from my end and presto. I obtain that game’s new model.
It’s faster to rip them from a video game as they’re already made for that game.
Sadly, I have yet to find a high graphic Columbine High School in it’s original floor plan as a 3D model via any game. So I have to fall back to Plan B and make it via Blender. But that (learning to use Blender and it's hiden and advanced features) takes time and I’m not that skilled at using Blender yet. So I have to seek help from someone who’s already an expert and fluent with using Blender or any other 3D modelling software to make it for me to streamline that process.
But some people have died earlier than anticipated like Terry Fox when he died of cancer at 22 and Wowaka when he died of heart failure at 31. What about children via S(I)DS (Sudden Infant Death Syndrome)? So I’m not taking any chances and need to streamline the modelling process with any measure or strategy I can think up before I meet a similar early fate like they did.
Columbine High School is going to play an important role in my Class of 1999 (starring Bradley Gregg) parody movie. But so many people are so reluctant to help me due to this school building. Heck, even Blender Arts community locked my thread there as they deem both ripping models and Columbine are "inappropriate" for that forum.
And also, you can’t imagine the heartache I endured while trying to seek assistance in searching for sound effects. They treated me like I’m some felon trying to “pirate” sound effects. So after 3 months of wasted time on my sound effects search quest, the least I can do right now is make up for that wasted time.
The reason I need 3D models developed for me via a high graphics FPS or TPS game that looks like it's continuing to receive new content like Ready or Not or Payday 3 is because I'm not at the stage of learning how to skilfully use Blender yet. I'm still stuck gathering sound effects I heard from my past media I watched - and especially after so many people refused to cooperate with me because I "Tried to commit piracy". And making a movie - especially if you're doing it solo for no profits and mere amusement like Alvin Earthworm for a sprite animation like Super Mario Bros. Z or those LEGO stop motion animators, takes time. And unfortunately, time is not on some of our sides.
Some perfect examples include the kids who died of S(I)DS (Sudden (Infant) Death Syndrome) (and this is one of those things Science still can't explain the cause to), Terry Fox (22 and cancer), Wowaka (31 and acute heart failure) and now, Akira Toriyama (68 and brain blood clot). Unfortunately, Toriyama leaves behind some unfinished Dragon Ball Z work. Which leaves us hanging in suspense - I.E, cliffhanger endings. In fact, this is the whole reason Alvin discontinued SMBZ: Us: "Hurry up with the next episode already" due to the cliffhanger ending of each episode. Is there anything wrong with thinking ahead of yourself as well as thinking about others before you do the same "stupid" thing they did? I'm going to finish my projects first, then upload them later. That way, I avoid comments like that.
Is that the way you want to go? To leave your fan base hanging in suspense for the rest of their lives while you head for your eternal place in the who-knows-where's? Every millisecond counts. - Especially for those who have a terminal illness and are literally living on borrowed time. Some of us must and will complete our goals no matter what obstacles we encounter/what gets in our way in any way possible. Some of us will not accept "Too bad, so sad" that easily. We have a goal to fulfill and some of us may be leaving Earth sooner than expected or anticipated. You really never know when your time is up. Age has no relation to when is the day you die; it could happen on any day and we need to get our goal done with whatever strategy we can whip up/improvise. I'm still bummed Wowaka missed out on the Project VOLTAGE collaboration with Miku. Not to mention Akira Toriyama missing the FINAL SONG of the collaboration just before his death. He would've loved it.
Wouldn't you feel bummed if your family member or friend or relative died too soon if you were this close to letting them see something you made? So via the game dev's email and requests forum, I request for the said model, but make sure it's somehow related to the game's gameplay or storyline. And yes, even though my next request for Payday 3 involves an infamous location (Columbine High), I made sure it appears, behaves, and is as humane as possible - not to mention tying into Payday 3's story line where we learn about our enemy's past.
This is the strategy: get a game dev company to make the models for me, but via for the video game. That way, once it's released to the public, I work my magic from there and decompile the game for the said 3D model. Thanks to Payday 2 and it's Bundle Modder and Diesel Tool programs, it dramatically cuts down the amount of time I need to remodel the stuff I need for my Blender movie from scratch.
Plus, I can't just think about only myself, I gotta think about others too. So I thought "What if everyone would enjoy my weapons and stuff in the said video game?" But since I don't work for the game dev company, I might as well write to them my request list of things to implement into the game via their email. Now that I submitted my ideas for their games, all I have to do is wait til they make it now - provided they do make it for their said game. This will take "Sharing is caring" to a completely different level.
Simple version:
If you didn't understand the above version, here's the simple version: I need help to streamline my 3D modelling process to obtain 3D models of things I’ll need for my Blender animation - with whatever strategy I can improvise. I need any readily available and already made 3D models for my Blender animation. I’m currently 28 years of age; I got this far in my life, but I’m not sure how much further I can go. But this is one case where I won’t accept “Too bad, so sad” that easily.
Whether it’s requesting for the thing for this game via the game dev team’s email by emailing them what you request for in the game and once they do make it for the game and upload it to their client and I update my copy of the game via patching, I then decompile the game from my end and presto. I obtain that game’s new model.
It’s faster to rip them from a video game as they’re already made for that game.
Sadly, I have yet to find a high graphic Columbine High School in it’s original floor plan as a 3D model via any game. So I have to fall back to Plan B and make it via Blender. But that (learning to use Blender and it's hiden and advanced features) takes time and I’m not that skilled at using Blender yet. So I have to seek help from someone who’s already an expert and fluent with using Blender or any other 3D modelling software to make it for me to streamline that process.
But some people have died earlier than anticipated like Terry Fox when he died of cancer at 22 and Wowaka when he died of heart failure at 31. What about children via S(I)DS (Sudden Infant Death Syndrome)? So I’m not taking any chances and need to streamline the modelling process with any measure or strategy I can think up before I meet a similar early fate like they did.
Columbine High School is going to play an important role in my Class of 1999 (starring Bradley Gregg) parody movie. But so many people are so reluctant to help me due to this school building. Heck, even Blender Arts community locked my thread there as they deem both ripping models and Columbine are "inappropriate" for that forum.
And also, you can’t imagine the heartache I endured while trying to seek assistance in searching for sound effects. They treated me like I’m some felon trying to “pirate” sound effects. So after 3 months of wasted time on my sound effects search quest, the least I can do right now is make up for that wasted time.