From my point of view, the music is really effective and certainly sets the scene and the tone of the piece. The volume of it is good to start with, but 0:37 - 0:39ish I do agree I can't quite hear what's going on. However, possibly what you could try is just subtly bringing the music down a notch when the dialogue starts ('your mother is very sick, kids') so the audience doesn't notice this is what you're doing.I think the music is a touch loud and the dialogue a little boomy (bassy)
I agree. I'm hearing a lot of "proximity effect" from a very close mic. You could use a highpass filter or EQ on that first guy, to take out some of the bass. A very slight room reverb might help, also.I think the music is a touch loud and the dialogue a little boomy (bassy)
The overall EQ needs some tuning up, there not much in the way of other audio and the other sounds in the trailer are buried in the mix. It seems as if the Foley and sound effects rely heavily on production sound and not audio post - the door slams @ 00:17 and 00:40, the "Bic flick" @ 00:30, the glass clinks @ 00:50 etc.