ai Labyrinth gallery

The last time I tried to make a blog about one of these projects, it quickly became unreadable because I was constantly posting pictures from the development in progress which had the tendency to create a situation where new people reading the blog would have to scroll for days.

This time I have a better plan, in which this gallery section is a separate post. I'll supply links at appropriate times to this post from the blog, So that people can look at images via the link if they are interested or scroll past and read about new developments if not.

In the first post I'll include a general selection of frames from the final production. After that I'll occasionally add posts specific to a location that's been added to the game. Right now there are already almost 100 worlds created for this game/movie. Each one is a separate section of the labyrinth and via the genetic system either can be or already has been used to generate many videos.

I'd note that these are actual film frames (raw, before upscale, sharpening, cc, fixes, etc) and not promotional mockups.

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Thanks glad you like it.

it's not exactly what people call a filter though. It runs on about 150 pounds of physical equipment, And has, for example, detailed knowledge of every plant species in the world. Most of the filters you see out there are basically just a motion tracking algorithm with a few blur and masking effects that can run on a cell phone. One month I spent well over 100 hours visually describing the 700 most common types of tree to it, they don't really have to do all that work just to add cat ears to a V tuber.

I know you already know what it is, and how long I worked on it, but I just tacked that on for people first encountering the project through this post. I don't want people thinking I hacked this together over a long weekend and ran it on a mobile chip.
 
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