My interest isn't just in CYOA film making, but it is a part of my interest. I really enjoyed those types of books when I was a kid. I also enjoyed playing some of the older text based RPG's like Dangerous Dave. I also want to be able to create a continuous video series to be able to tell a much longer story that is developed based on viewer reaction. In order to do that I would need to be able to create an 18 minute video every week. For better or worse I've always been an avid day dreamer so I don't really have much issue coming up with a story to tell, my trouble starts when it comes to trying to take the story from my head to the screen. I've never used URE, but I downloaded and set it up yesterday to start learning. About 20 years ago I tinkered around with 3D Game Studio and made some VRML worlds. 3d modeling has come a long way since then. I still do some 3d modeling, mostly in tinkercad creating parts to print with my 3d printer. Last year I made a functional radio prop from the fallout video game series:
I think I still have a lot to learn before I will be able to create anything with URE, and I think I'll need to pickup another hard drive or two. I have a 5tb usb driver I use to archive my videos, but the data transfer rate is extremely slow. I think I still have a slot open where I can add another internal drive so I might see if I can get a 20tb to install internally. Right now I only have 2 1tb ssd's in the case, and they have filled up quick over the last year. I am interest in your project, if you could direct me somewhere to take a look at it. I tried you website, but it gave me a wix error. My website isn't in much better shape, I set it up in GCP as a static site ties to a git repo in cloud source using cloud build to deploy updates any time I push changes to the master branch. In hindsight I should have just deployed wordpress to a compute instance. But $0.25/day isn't a bad price for hosting.
Are there any of the NVIDIA industrial server cards that could be used? I figured they would handle the higher load a bit better then the typical commercial gaming cards. They also tend to have a lot more memory as even the old tesla k80 had 24gb of memory.
Indietalk probably has more information about my project than anywhere else at this point. For a few years I built out a discord server and we had about 50 people join and try to work with me on the project. I eventually just soft closed that server, simply because the vast majority of people that tried to join had some major issue or another that prevented them from being much use. A huge majority were musicians trying to find a place where their song could be heard. I have nothing negative to say about any of them and I understand their various strategies in approaching a market as chaotic as this. It's unfortunate in the current climate that there were a half dozen people who were intelligent, hard working and had a good attitude, but were simply a liability in terms of supply and demand issues. I'd spend 100 hours of time working with someone, and they would produce a full length symphonic score of the caliber that was at least on par with a mid-range television show, and it became a complete loss scenario as the value of something like that on the digital market crashed to less than a dime.
Keeping up the main website became at least a temporary liability, as it was attracting a number of people to the project who would eat up a lot of my time without helping me move the needle very much. In years 3 and 4, I've mostly just worked solo on what I thought was the most practical and useful aspect, which is the core automation pipeline. In any case, that's why you're not currently seeing a bunch of websites about this. I did at one time build out a relatively full featured website with extensive explanations of the project, its goals and methodology. Sometime this year I'll rebuild it.
Since it would take you an ungodly amount of time to cobble together a full understanding of the project through the hundreds of posts on indietalk, I'll just try to explain it as succinctly as possible right now. it's a useful exercise for me anyway.
Here are the core concepts.
Exactly as you say, to produce an entertainment product that allowed a somewhat exponentially increasing number of choices, one would need the capability of producing drastically more footage per week than any previous system was ever capable of. So from the beginning my strategy is based around extreme production speed. The other metric I feel strongly about is very simple. Given the choices available in the market, would anyone choose to watch this based on its quality moment to moment? For years I've looked at the work I was producing and said no, but this summer it's actually finally getting to the point where I'm looking at the demo material and saying, If this had a good story and enough scope, I would watch this if I saw someone else had made it. By the end of this year I believe that on a visual and production level the system will be competitive with some shows I see on streaming networks in the wild.
I'd reference the "River" demo As an example where neither the quality nor the story was good enough, But the production speed was. That was a demo where I produced 17 interactive cells fully animated in 4 K, In one seventy hour week.
The Save Point interactive fiction project is designed for many creators to work on simultaneously. It was originally intended as a modular system, Where various artists and directors can contribute to the growing tree, achieving universal coherency via a rule set and some style guides. As an example, a lot of people made Dungeons and Dragons campaigns back in the day, and you can see constant expansions of that universe that all fit together and made one gigantic product. With what will eventually become hundreds or even thousands of interlinked videos, It provides a natural synergy for all involved, consolidating advantages across all creators while allowing independent creation and monetization.
I'll spell out a practical scenario to make this easy to understand. 20 people each want to make interactive fiction film on youtube, Every one of which has to Create their own technology pipeline workflow asset library and hardware stations, Then publicize and grow the channel using their own resources. That's the old way. The new way I've Envision here would have all 20 people or groups work on the same interactive fiction story but build out different branches of it. A percentage of revenue across the entire system would be fed back into the central development pool, Which would help to supply a number of things to all the creators involved.
1. Advancement of the bespoke core technology platform, freely available in each iteration to all involved and constantly improved as time and resources are sunk into its development.
2. A shared asset library which is legally available to anyone working under the corporate umbrella. (Tons of this has already been accomplished)
To explain briefly, An enormous amount of time is spent licensing gathering organizing and curating assets of different types some of which are expensive. Once the save point project has either created these assets and owns them, Or legally licenses them for corporate use, All registered members of the team can use them freely under the terms that they are all used by one company for one project. This is an extremely valuable hack, Though for large corporations it's not considered a hack at all and is just traditional everyday business synergy.
So in practice I go on to the unreal engine marketplace, And on behalf of save point I purchase a $200 kit with several hundred models for building a metropolitan city. Those become part of the save point asset library, And can be freely lent to anyone working on the project. We only purchase assets that have licenses allowing any number of people to use the asset conditional upon its use in a single product. The Magic happens with the CYOA structure. We can have those 20 people come in and everyone can create their own storylines, But legally it is all viewed as a single product which is what most licenses specify as an allowed use case. This means that the number of creators attached to the project serves as a force multiplier for the assets purchased.
I'll give you something concrete here. Through licensed purchase contribution composition or AI curation, We've already amassed close to 3000 professional grade scoring tracks. Some are better than others but almost every one of those 3000 tracks meets production standards for broadcast. When a creator in the system wants to build a "cell", Which is what we call a single video with a choice, They have easy access to that entire music library, All of which is legally cleared with no effort or expense required. We've been doing the same thing for Foley.
I really wanted to get that point across, Because from a top down strategic perspective it becomes extremely significant.
3. A synergistic channel for advertising and revenue.
A project like this is difficult to make viral. It's a niche interest, But has real potential for the few million people who share that interest (viewers). I worked with large corporations on advertising campaigns in several roles over more than a decade and I've seen first hand how effective standard advertising is in comparison to Facebook posts word of mouth and many of the other strategies YouTube content creators tend to employ. It's not two or three times as effective, It's sometimes 10,000 times as effective. In example you might spend hundreds of hours of your time trying to evangelize about this thing you made, And the same result could be achieved with $5000 in advertising. If you attach any value at all to your time, and most smart people do, Then you can see where spending years of your life trying to equivocate 5 grand in Adwords spin doesn't really make any sense. By pooling Many CYOA plot lines into a single channel, It allows a sort of amplification of ad spend, With every subscriber gained becoming a subscriber of all creators in the system via the seamlessly earned videos that at least on the surface appear to tell one continuous story. For people who are very interested in finding out what's next, Finding a single video in the chain and following its links could conceivably lead them through the works of a dozen creators.
Because of the nature of choose your own adventure it also gives us a unique opportunity. The idea is to frequently create choices which steer viewers into story topics that they would find most interesting. Theoretically this should automatically sort viewers coming into the meta chain into plot lines that they would have the best experience with.
It's not a good example but I'm trying to do this quickly so I'll give you an ultra simplistic version of what that might look like. Let's say in the plot there is a time when you are acting as a spy and need to collect information on some faction. You are given a choice of several ways to infiltrate that faction. One is to get placed inside a corporate business environment within that faction, And another is to try a more direct route by befriending the ceos degenerate street racer son for direct access into the home of the ceo. On the surface that looks like a perfectly normal choice, But what we're really asking the audience is do you want to spend the next episode hobnobbing with underground street racers, Or performing corporate espionage. This way we can direct viewers towards scenarios they would find more interesting. Theoretically it should create a type of meritocracy for individual creators, Wherein designing plot lines that appeal to a broader audience would get them more individual revenue
4. Revenue sharing
The plan is for this to be done per video, Tasking AI to do the accounting work. With zero boots on the ground experience this is currently just set at a 5050 share of net revenue between the system and the creator. The 50% that goes to the system works out like this, 10% is our business revenue. 20% is Reinvestment into the shared assets and development pool, or global synergy pool, And the final 20% is always advertising to pull in new viewers to the entire chain. This ensures a steady stream of new assets, tech development, and new viewers for all involved.
I've done the math on how this all works out, And the viewership numbers to provide in example a middle class full time income for a creator will be very difficult to achieve. That has almost nothing to do with my system but rather the state of the digital world. In almost every case however, Individual profits will probably be much higher than they would be for people who had to handle all of these aspects themselves. In addition the majority of people are far more interested in telling a fun story than they are in building massive infrastructure. Personally I like building infrastructure, but that's just me.
5. Save Point
Save point is the name of the company and also its flagship product. It is intended to be a massive CYOA story that eventually spans hundreds of creators. In short it is the story of one man's life.
The metaplot we have created works like this. A man named Max lives in the current day. Events around him begin to take place that challenge his understanding of what the world around him actually is, Which is the central mystery of the entire plot. The end goal is to unravel the mystery of what the universe and existence is. The story is divided into three main acts.
Act 1. Breaking free.
Max lives a normal life in our world. At the beginning of the story He comes into possession of a strange blue crystal, The save point. This item allows him to travel a brief distance back in time allowing an unlimited number of opportunities to make different decisions at various junctures. You'll immediately recognize this as the core allure of interactive fiction. " What if I had........."
In any one of 100 ways, Max accomplishes his first goal which is essentially to achieve freedom here in the normal world via financial gain or other achievements that will eventually lead to the same conclusion.
Act 2. Stepping into a larger world
Once the player reaches an economic level through whatever path they took, He discovers that an extremely small group of the Ultra Rich have been aware of and traveling between other planets and galaxies for years, And it's at this point that the adventure expands onto a galactic scale. I'll stop here and point out that it doesn't ever actually have to, And that a player interested in living out Max's life as a terrestrial business tycoon can do so.
In this section of the story a grand variety of sci-fi adventures are possible, Broadly guided by a heroic struggle against a monopolistic galactic tyrant. It's intentionally generic to allow a broad canvas for individual creatives to paint their own stories within a genre.
Regardless of what track a player might take the fight seems impossible, Think Luke Skywalker versus the Empire. David and Goliath.
A successful run through this section eventually culminates in the player finding the magic bullet. Later in the travels of act 2 a character is encountered, Which character or situation depends on the plot line they are involved in, And this character tells Max about "a place where time ends"
Similar to the first act this circumstance only occurs after the player has achieved a particular plateau. Act one money act two power act three knowledge.
Act 3. Stars end
In the final leg of the fiction max has become an incredibly powerful figure, Still outgunned 1000 to 1, but in possession of unique knowledge that he believes will allow him to topple the evil empire that has enslaved the galaxy.
Like every section this can go many different ways, But the ultimate finale revolves around the reveal that life and the universe was actually much different than the way humanity perceived it. Ultimately this revelation provides Max with the Power he needs to defeat his opponent. Sort of.
For spoiler reasons I can't really go into how the entire story ends.
As a side note some people that I've talked to over the years get the impression from this that this is a CYOA story that only has one ending. That's far from the case, I'm only describing the one optimal ending that completes the meta plot line. If you made certain choices Max's story could end up being about a guy who got famous for wrestling alligators, Never found out that he could leave Earth at all, And ended when he got eaten by an alligator. It could be about Max following his aspirations as a business tyrant, And the story could end as he achieved market dominance. It's intended to be up to the viewer. In addition the scope of this project is so large that I can't really say in these early days what it might become. I only know that it's significant to the coherence of the overall product that I provide this direction and scaffolding early on so that it's not entirely aimless.
Lastly I'll briefly introduce myself and my qualifications. I was an AI developer starting in 1999, I transitioned into film and video work around 2007. I've produced several feature films, and over 900 videos for clients such as Hyundai national and IBM. I also provided hundreds of content pieces for the big digital signs along the vegas strip during conventions.
Feel free to ask any questions you may have.