Deathworld: Application and Move in process (read this)

https://www.youtube.com/watch?v=wWpPT2KGwDI
(above not final movie footage)

Due to an outside issue that has forced our schedule up by a month, Final recruiting and move in arrangements for Deathworld stage 1 are now beginning.

Many of you have already spoken to me directly about the process, with 5 committed, and 3 pending.

For those being introduced to the project via this post, I'll explain.


Mobius/Quark pictures is renting a large property in the Bay area of California, and assembling a team of serious minded filmmakers to begin construction of phase 1 of the Deathworld project. This is an opportunity to work on serious filmmaking with a group of like minded people on a project intended for wide release. The primary objective for phase 1 will be the completion of a set of demo materials designed as a catalyst for large scale investment presentations. Crew members involved in the project will all get demo reels shot on the Red Epic, and assisted by our crew. In addition we will allow some Deathworld project footage to be released and used as demo reel by participants.

The House will be very large, and suitable for up to 8 people. There are 3 slots currently left open for on-site positions. The facility will feature access to a full set of pro filmmaking gear, a network of workstation computers, a screening room with projector, greenscreen area, outdoor area, fabrication lab, and many recreational amenities such as a pool, dependent on the final property selected.

Salary is 2k a month+stock, utilities paid, and begins in January. Move in period is between Nov 1 and Dec 18. Applicants must have a deposit of $650 and first months rent of $650 at time of move in. If you have financial issues with the move in, feel free to discuss solutions with us directly.

You may apply directly to either me (Nate North) or Rob Ellis (streamingindie) for the remaining positions via the number at the end of the above video. We will also be willing to provide you with specifics about the project and terms of involvement.

The 3 remaining in house positions are:

Sound design/sound generalist

Lighting specialist

Set/model Designer


In addition, there are approxamately 8 external roles, which are telecommuting jobs you can do from home. These jobs are paid in stock, but also come with an opportunity to shoot a personal reel with our crew and equipment. Stock will be valued the same for these workers as it is for investors that pay cash, and will be 2k a month also.

Available roles include:

Composer

Post production/max/AE

Investment liason

Compositing specialist

Boujou specialist

Foley designer

dedicated 3d animator

internet marketing specialist

Web designer/webmaster

An overview of the project in it's current state is available in pdf form on request. A website will be available soon.

If you would like to go ahead and apply without contacting me first, just send a one page email describing your experience and qualifications. This job is a full time position lasting 10 months minimum, so consider that when applying. Serious filmmakers only.

Currently the crew consists of:

Nate North (director,SFX coordinator, project lead)

Rob Ellis (assistant director, second unit director)

Justin Warren (AC)

Joshua Cohen (producer)

Joseph Wendeli (editor (Cracker funk))

Steven Richards (electrical, grip, actor) (Zensteve)

Carl Defellipo

Graham Cantin

David Bowsky (tentative)



with several others from this board and elsewhere considering now.

Though the project is too large and detailed to effectively describe here, you are welcome to write or call and request information, or ask questions. Also please feel free to post questions or request a callback in this thread, which can also serve as an FAQ in reference to the move in period. If you have difficulty reaching us, simply PM your phone number to me, and I'll return your call.

Nate North
Director
Mobius/Quark Pictures
 
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Deathworld! When somebody wants to blow you up, not because of who you are, but for entirely different reasons, altogether!

Frankly, I think the idea is genius. Can't wait!
 
The Epic-M is here, so things are really getting interesting. Here's a look at the baseline we'll be building off of

http://vimeo.com/27227399

good to see some of the team here. I'll be posting these "Deathworld:" threads here and there to start an open discussion of various aspects of the project. This discussion is open to anyone, but it's especially important for those of you involved in the project or applying to get your questions answered here. If you've read the documentation, this project is designed to be highly transparent, and allow the indie film community a rare window into a larger scale project.
 
Hopefully I can call Nate this evening to get that depth.

In the meantime.. some thoughts I had.

For abandoned mil base, check out Fort Stevens Park near Astoria Oregon.

lewis1.gif
 
I like that it's a long front. We need something like that for the flamethrower turrets scene near the end. We could use compositing to build that base up 6-10 stories high.

Great location Wheat, these kinds of suggestions are always welcome.
 
Just talked with Nate, and I'm rather excited about the caliber of talent of some of the people who are joining on. This could be huge.
 
2G or Not 2G that is the question.

Discuss.

Visually things falling in 2g are going to look silly to our 1g eyes..


I think 1G is fine. 2G didn't add much to the story anyway.

What worries me is the 3rd act. The hero solves the mystery of the planet based on the observation that animals do not attack each other while fleeing from a fire or earthquake. That seems too trivial to me (of course they don't attack each other, they have something more urgent to do). A sophisticated modern audience will expect something more complex than that. I hope this bit has been changed in the script.
 
2G or Not 2G that is the question.

Discuss.

Visually things falling in 2g are going to look silly to our 1g eyes..

This is a good question, and one that has been asked many times since the inception for the project. Basically the consensus is that spending a great deal of time and money on creating a realistic 2g enviroment would be counterproductive to the project. We will show it in some practival ways, such as hiring muscular actors to play the pyrran roles, and increasing damage from falling items, but otherwise, it's been decided that trying to do photorealism and alternate physics simultaniously would put unneeded stress on many of the crew.

As Theo has pointed out, it's an interesting detail from Harry's mind, but not one that will enhance the story much in a visual format. We may keep the idea present through a simple line or two.

I.e. Jason is handed the power holster, and is momentarily thrown by it's unexpected wieght. Kerk says, "2gs"and Jason recovers his balance.his grip visually strengthening on the butt of the pistol.
 
Now that Ive' stopped to think about it..
unless our phase one efforts have specific needs for 2g then it has no impact on the current efforts. As much as I want to comment on your script excerpt, it may be counter productive to do so. I love to debate and what not, but Id hate to waste time on issues that don't impact phase one. Keeping the "big picture" in mind is Nate's job!.. Right boss?

Can we discuss some activities that we can be doing NOW that drive us toward Phase One complete?

In counterpoint, I do recognize that feeding the creative fire by talking about this kinda "geeked out" minutiae is also important... herding the cats is another one of Nate's jobs! lol
 
For the jungle scenes, have you considered any of the temperate rain forests in North America? There's one on Mount Hood, another up in British Columbia (Wells Gray Provincial Park looks especially cool), the redwood forests in Northern California, Vancouver Island, and even part of the Appalachians. Based on the images in the PDF, I think they might work, at least for the demo phase. It would also really cut back on things like insurance costs (liability's a whole lot lower working in the US/Canada than somewhere like South America) and travel/lodging.

This is an image from Wells Gray.

Personally, I always think temperate rain forests look cooler than tropical and sub-tropical ones. Mostly because there's tons of moss and we're less used to seeing them on film.

ETA: Also, I think I could have gone my entire life without seeing a "toe biter" and not felt the least bit deprived. Now I will never know for sure...
 
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