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misc A dance scene.


Staff Member
Then I'm an aspiring artist.
That being the case you should definitely look to build experience, it's really crucial.

I think that you should lower the standard you have in mind for visual effects and compromise in order to tell a story.
You can do DECENT spacecraft effects and stuff for a reasonable amont of money. It's not the 80s anymore.

there are students and hobbists that would be hired for much cheaper than a professional house and the quality of the work is watchable.
The trick is to think like a low budget indie film maker and get the most bang for your buck out of the fewest possible vfx scenarios.

One example is that Lost in Space show on netflix.. a sci-fi space show but like 95% of the show they are stranded on a planet.
Super low budget wilderness for 95% of the show... and then splurged sci-fi vfx for 5% of the story to draw in the viewers.

They did that trick on the old star trek show a lot too.
Hell even that CW show "The 100" has a similar tactic.

I loved the old BBC show "Red Dwarf" and that was quite low budget, the animation wasn't great but it was good enough to tell the story.


Staff Member
The guy that made this was an old member here mussonman, it was basically 0 budget bc he did all the effects himself

That is just whats possible with one person doing everything, if you hired someone to just focus on the effects alone you could have it look a little better. not hollywood quality but enough to tell a short story or a scene from the feature film. just getting some experiencing of doing one scene and seeing your writing on the screen and how it plays out is invaluable.
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To give a practical example of what Sean is referring to, SFX production cost is in large part about frame time, and asset quality. I dropped my quality expectations by about 35%, and my frame time (the time it takes to produce each frame of animation) dropped by about 95%. Accomplishing this is very complicated, but if you're serious about producing sci fi on a budget, it's obviously worthwhile. Scenes that once took me two weeks to pull off can now be done in a day, and that makes all the difference in the world.

I'd also note that there is no need to go to extremes, such as cutting out sfx completely. You can optimize and become more efficient, which tends to make impossible things become practical.
By the way, when I was watching "12 O'clock High", where Gregory Peck was the lead actor, I kept thinking that, since he was in England, he better be careful or he could be running into The Omen.