@Nate North : your post above answered some questions before I'd asked them, but one remains - for long-format movie, do you see a market for a work that changes every time it's viewed? Narrative or non-narrative, I would think that anyone offering a 90-minute visual experience would want a degree of consistency around which they could plan sales or discussion or other after-the-fact added value. If I watch one version and you watch another, wouldn't it be ... challenging ... to share thoughts about what we'd just seen?
And coming at it from a different angle, let's say I wanted to create a piece to project onto the walls of (for example) an exhibition about textiles and modern life, is the output inevitably different every time? Could I run it a dozen times, decide which version I liked best and then tell the system to stick to that version until further notice?
One observation: there seems to be some incoherence with the focus/depth-of-field/size-and-perspective regarding flying objects. The aircraft at 0m28s, 0m58s and 1m13s all seem to be unrealistically small given their apparent proximity to the ground/trees/buildings. The one at 1m20s is better integrated into the image. I have an idea as to why this might be ... but I'll wait for your comment.
Those are legitimate questions. To answer the first question first I think right now there is not a market for an ever shifting experience. I was developing a technology that's intended for a lot of uses that are far more practical and I produced this piece, And frankly it has no direct use case. What I do think it is is a unique one of a kind piece of Art that you don't see too often. As far as whether that has value, I think that's subjective. Somebody paid $6 million for a banana peel last month. In my opinion this is a far more significant piece of art, With a lot more to offer the viewer.
The technology that can produce an ever evolving painting like this, Is simultaneously the technology that can prototype a single episode of law and order and make infinite episodes of law and order. I think the methodology the logic the code that I'm building is incredibly valuable, The clothworld film itself is a bit of a head scratcher. When you watch a version of the entire film, It's fast moving, visually impactful, and unique. In the world of often pretentious and undercooked independent films, Some of which are just a camera pointed at a brick wall for an hour and a half (That's literally an actual film that they teach in film schools so that the graduates can financially underperform communications majors when they graduate), I see some merit in a product that has a unique design and a lot to offer for the rare individual who would enjoy or appreciate it.
It's for the very reasons you bring up that I don't actually have much in the way of plans to produce a lot of these perpetually shifting and morphing films. I would call them more of a curiosity and a byproduct of a significantly more useful process. How do you recommend a show to someone when you know what they see won't be what you saw? how do you return to you see your favorite part again? I can kind of answer those questions, But long term I don't know if they're great answers. When the engine builds a film that film is fixed, So if you see a version and you love it you can go back and watch that version or share it indefinitely. I've thought about this a bit and at least right now, I don't actually see a direct purpose for Infinite shifting films outside of the production of save point and similar interactive products. Perhaps time will prove me wrong, This whole concept is in its infancy. I think you could make some incredibly cool art installations with this technology right now. The thing is I don't have enough money to hire lawyers and protect myself so I can't give anyone the code or let it out into the public for fear of what might happen in that circumstance. So that's a problem.
In answer to your second question, yes. I've built the system to be quite versatile and it can produce a variety of types of Outputs dependent upon control panel configuration. These control panels are pretty extensive too if you've seen pictures of the cockpit of the space shuttle you have the idea. It can make the same film ten times in a row or ten different films, I can change things like the attention span of the editing, Make it consistent or inconsistent to any degree, Create rhythmic patterns, And have it react to multiple types of stimulus from several different sources such as the audio, A master director's template, The footage itself as its being edited, And more. It's now a pretty robust system for engineering footage. With the cloth world test pool for example, I could type in the words green cloth and then have it build the movie, And you would be seeing a very different movie than you would if I typed in motorcycle instead. Outputs at this point are all just standard video files, And the main difference between this program I'm building and da Vinci resolve is that everything is built from the ground up to be fully automated, Intelligent, And aware of its content on multiple levels. If you did install this at an art exhibition, Which is currently impossible because of the code security stuff I mentioned. I think a fascinating opportunity would be simply attaching a microphone to the system and setting a volume input threshold, So people in the crowd could yell things at the painting and the painting would start shifting to redirect the video around the loudest voice it heard. This all looks so long winded on the screen.
An answer to your last question is easy. The system still isn't one hundred percent. Those things you're looking at that look like mistakes, Are mistakes. I'm always working on that aspect from multiple angles and I think anyone that's been following this over the last few years can see that that work is genuinely effective. At this point in time, Many aspects are perhaps 98% pure which is up from something like 40% a year ago. Today I made a quick film to see how high I could score in kind of an ideal situation. I think it looks very good. I always tell people to look at the trajectory, And despite diminishing returns, I feel like through a combination of methods that I'm already implementing in the refinement of those methods we will be looking at something indifferentiable from modern television within a year. This video below represents the current state of the finished save .9 .1 pipeline. (91% complete) I think it's well over 60,000 lines of python code now, And also connects externally to multiple other projects and rented supercomputing power, Primarily for processing of nuanced animation.
Anyway thanks for at least noticing that this film directs itself. It was really a huge amount of work to achieve this and I've been a bit shocked by a public reception that seems tired and bored of a brand new technical and artistic achievement before it's even released.
Also I would note that those are very cool buttons you picked out, And you seem to have a real eye for color design and detail.