Oh okay. So far I label my audio takes with the same name as the video take, so I hope to keep them in order.
Labelling your audio takes properly certainly helps and makes the job possible. However, consider the dialogue editor's workflow: Spot a problem in the dialogue, find the alt takes, audition the alt takes for an acceptable alternative, import the alt take, edit and sync the alt take. Now consider the workflow with reel and take numbers in the meta data and with time-code: Spot the problem in the dialogue, right click "import alt takes to separate tracks", wait a couple of seconds for the software to automatically import and edit all the alt takes, audition them and sync the best one. Maybe you save 5-10 mins (if the files are well labelled), which doesn't sound like much and doesn't have much of an impact on a short. However, do this 100-400 times in an average feature and you could be wasting as much as a week or more of the dialogue editor's time (and therefore your budget).
But you say fantastic shorts do better than a mediocre feature uh... I was planning on making a really good feature, but it depends on what you mean by mediocre.
Just looking at the numbers, it's incredibly difficult (not far off impossible) to make a really good feature for $50k, it's very difficult to make a really good one for $500k! Whereas with $50k you could potentially make 2 or 3 fantastic shorts and IMO you are more likely to get noticed for a fantastic short than for a mediocre feature. In all likelihood a mediocre film is the best you are likely to achieve with a $50k budget. This statement is a huge generalisation though, IE., is probably true on balance rather than always true. There's also the consideration, mentioned by others, that a $50k feature might re-coup it's costs, whereas that's far less likely even for a fantastic short.
Just in case what I've written has made your potential decision too easy , you should also consider that making a good budgeted feature is not just a scaled up version of a good micro-budget short, although a huge amount of what you learn from making shorts is transferable to budgeted features.
Then we'll agree to disagree.
Maybe it's my musical "upbringing" but you don't start with a Chopin Concerto. You need to hone your talents, and you do that with good teachers.
I don't disagree with your premise that doing shorts can be a good way to learn the vast majority of the disciplines required to make a feature. What I disagreed with was that doing shorts "you learn all of the disciplines needed to do a feature project."
You mentioned that one needs "good teachers" to hone one's talents, and I agree this analogy is applicable to filmmakers with regard to audio. In my experience though, the vast majority of filmmakers who make very low budget shorts use free or very cheap audio personnel, audio personnel who themselves have little knowledge or experience of professional audio workflows or of why professionals use those workflows. Without this knowledge themselves, they obviously can't teach it to aspiring directors, let alone be "good teachers". I've mentioned before that you Alcove are a rarity! I would say probably fewer than 1% of those offering audio post services to low budget shorts filmmakers have anywhere near your level of knowledge or experience.
Directors of shorts are therefore likely to fall into filmmaking habits which balance costs against benefits for shorts but that same balance can be quite different on a feature and can cause problems. In the example I gave of the first time director, he probably doesn't know that it's even possible to shoot a film without (for example) time-code sync'ing the cameras to the audio recorder, whereas most directors who have shot a number of lo/no budget shorts probably don't know why time-code sync'ing is important for a feature and would be more likely to ignore/avoid this additional cost.
G