https://www.youtube.com/watch?v=T7Rq4EPkLCI
perfect.
Yeah I've been there. 24 hour unpaid shoot. The good thing about sticking it out, even when you're the lowest of the low on the hierarchy is you get asked back next time.
IMO, you have to start somewhere. At the moment, you are hardly in a position to turn down work, no matter how menial it is. You want to make contacts and network and get people to know you. Once you get to a point where you're established, that's when you can start turning down jobs, walking off set, refusing to go over a 12 hour work day, demanding overtime if it does happen etc.
But for now, I think you're best just to suck it up and do it. Yes, 24 hour shoot days are hard. They're tough, and they may be borderline illegal. But, IMO, they're what seperates the men from the boys. You know someone who's really serious about making it in the business because they'll work tirelessly for a 24 hour shoot day, not matter how much sleep they've had the night before and won't complain, and won't walk off set etc. That's the kind of loyalty and ethic I want in a crew member. Now, I don't plan to
ever work my crew for a solid 24 hours, but I need to know that if it's hitting 12 hours and people are getting tired, but we need to stay an extra hour or two that I'm not going to have princesses storm off set because they're 'too tired'.
Now, I'm not saying that's what you did at all, but you get my gist.
Also, Art Department includes moving furniture. On music videos I've seen Gaffers and Runners move a piano. 'Making movies' is the domain of the Director, and perhaps to a larger extent the key HODs. After that, you're looking at a whole bunch of technicians.
And if you really want to break it down - the Gaffer quite often uses skills that an electrician would use on a day to day basis, the Production Designer quite often uses interior design skills, the Grips quite often use construction skills.
I've seen many good Grips borne from tradesmen. Now, they may claim they're making movies instead of making houses, but the basic skillset is quite often exactly the same.
PAing for Art Deparment - that's what you're doing. Moving furniture and props, keeping track of them. In a much larger, overall sense - by doing so, you
are making a movie.