Here is a clip that shows a water simulation I finished a few days ago. I had two reasons for doing this sym; 1. To float an active body on the water which would react to the turbulence and waves. 2. I wanted to see what kind of dynamics I could get beneath the surface of the water; bubbles and foam moving around in the undercurrent.
The shot was rendered with V-ray in Maya. CPU rendering with GI and motion blur. No caustics. The render time varied by the number of particles in the scene (splashes, foam and bubbles) but once the water is in full storm mode, each frame took around 9.4 minutes.
For lighting I used IBL that I may have augmented with one other light but I can't recall...
Nothing fancy but here it is. Enjoy!
The shot was rendered with V-ray in Maya. CPU rendering with GI and motion blur. No caustics. The render time varied by the number of particles in the scene (splashes, foam and bubbles) but once the water is in full storm mode, each frame took around 9.4 minutes.
For lighting I used IBL that I may have augmented with one other light but I can't recall...
Nothing fancy but here it is. Enjoy!
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