Hey guys!
I wanted to share a couple of quick UFO clips.
The first was a tracking test, as well as match lighting, keying, and overall just trying to make the object look like it was naturally there. The tracking was done in SynthEyes and exported to trueSpace 6, where the object was lit and rendered. Color-correction, keying and grain were done in After Effects 5.
http://www.vimeo.com/16548606
This one was done at night and was much easier since I was able to track the one star and export the 2D motion data into an After Effects null (to which all the other dots were parented). ...and there was no concern about matching color, grain, etc.
http://www.vimeo.com/16578969
An idea on night footage... If I were to use an object like that in the first clip - not just a light speck - I'd capture camera noise with the lens cap on, at the same ISO... then overlay that on the footage + CG object comp.
These were fun to make.
P.S. The quirky text at the end was an attempt to down-play the "seriousness" of the clips. My goal was to see how realistic I could get these, but not have them taken as fo-real.
I wanted to share a couple of quick UFO clips.
The first was a tracking test, as well as match lighting, keying, and overall just trying to make the object look like it was naturally there. The tracking was done in SynthEyes and exported to trueSpace 6, where the object was lit and rendered. Color-correction, keying and grain were done in After Effects 5.
http://www.vimeo.com/16548606
This one was done at night and was much easier since I was able to track the one star and export the 2D motion data into an After Effects null (to which all the other dots were parented). ...and there was no concern about matching color, grain, etc.
http://www.vimeo.com/16578969
An idea on night footage... If I were to use an object like that in the first clip - not just a light speck - I'd capture camera noise with the lens cap on, at the same ISO... then overlay that on the footage + CG object comp.
These were fun to make.
P.S. The quirky text at the end was an attempt to down-play the "seriousness" of the clips. My goal was to see how realistic I could get these, but not have them taken as fo-real.

Upvote
0