Thank you for the add, I have a few questions to share

Hi guys, thank you for adding me to the group.

I have an assignment where I have to look at current trends in my creative specialist which is editing so I can ready for future employment and if you could answer a few of these questions if that would be greatly appreciated.

Are there any recent changes that have started to effect how editing is done nowadays that would be worth learning or any new technological advancements in the non linear editing department that effect how a project is created that would be worth knowing about as well?

Are there any new editing techniques that clients or companies clamour for that have started to become popular recently?

This is not wholly related to the post but I have a new laptop to work on but I want to practice editing in my off time and I would like to know what you guys do to practice or brush on your developed editing skills?
 
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Ok, nobody, all right, I'll handle this softball question.

Film editing is basically unchanged from the Fritz Lang days. There is a real art to it, having to do with timing, sequencing, and the psychological effects of certain types of cuts and transitions on the client/viewer. Examples would be the bespoke feathered mask screen wipes used in Star Wars, or the fast rhythmic hard cuts in "Reqium for a Dream" The way you edit sound along with your cuts plays an important role as well.

In terms of new editing technologies, there are, sort of new things we use now. There haven't been any real advances in the process itself, but the way software organizes your assets, and how it uses your hardware have improved. If you are including the colorist artform in this category, I would say there have been some minor advances.

To really understand it, you can just download Davinchi resolve for free, which is industry standard now, and experience it for yourself. The big advance that is available now is that this program utilizes your 3d card properly, which means you can edit 4k plus in real time. Same process, higher res, faster output. There are some spec upgrades that have been added, such as HDR, but in conclusion, this is pretty much a static artform, that relies primarily on human skill and creativity.
 
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