Hello,
I have a question relevant to my story. A key part of the plot is that my protagonist is going to get recruited into a criminal organization and work for them for a few months, somewhat tolerating the lifestyle, until he witnesses atrocities that are so reprehensible that he decides to undermine the organization and to leave it.
I don't know much about the mafia or organized crime in general, but I was wondering what these sorts of organizations might really do to maintain loyalty. I suspect there's got to be something other than just fear and money that keeps people from leaving them and/or informing on them to the police. This is a critical plot point of my series and there is supposed to be a moral dilemma between the protagonist, the organization, and some of his "friends" that he made while working for the corrupt organization. The organization is really up-to-no-good, but they were able to foster an environment that gives the illusion that they aren't completely bad. For instance, they don't do that bullshit where you shoot your partners-in-crime in the back so that you get their share of the loot. Maybe they have some code of conduct, maybe they force everyone to wear a gps tracker (or to have a gps tracker in their work-vehicle), maybe they don't overtly force you to do jobs that you refuse to do, but they try to persuade you or promise you something if you accept the job. I really want this organization to have that "this doesn't seem all that bad" feel to it but the organization is really terrible. Maybe the higher-ups brainwash the subordinates into accepting the way things are, maybe they make grand promises that they actually deliver on, maybe they offer paths to higher education or help you pay off your student debts? I want this organization to seem like a place you could almost trust, but I want it to be plausible and realistic.
When my protagonist wants to leave the organization, I want it to be a difficult decision; when my protagonist decides to take down the organization, I want it to be extremely difficult. Like, maybe the organization has secret connections with local law-enforcement and they have dirty cops that help the organization to cover its tracks and/or to help the organization detect informants and they have ways of dealing with former employees. Even though this organization is supposed to be "nice," I want them to have some serious countermeasures for dealing with disgruntled employees who may want to undermine them, but it shouldn't be too comical.
I would greatly appreciate suggestions and ideas on this subject.
Sincerely,
-Rick
I have a question relevant to my story. A key part of the plot is that my protagonist is going to get recruited into a criminal organization and work for them for a few months, somewhat tolerating the lifestyle, until he witnesses atrocities that are so reprehensible that he decides to undermine the organization and to leave it.
I don't know much about the mafia or organized crime in general, but I was wondering what these sorts of organizations might really do to maintain loyalty. I suspect there's got to be something other than just fear and money that keeps people from leaving them and/or informing on them to the police. This is a critical plot point of my series and there is supposed to be a moral dilemma between the protagonist, the organization, and some of his "friends" that he made while working for the corrupt organization. The organization is really up-to-no-good, but they were able to foster an environment that gives the illusion that they aren't completely bad. For instance, they don't do that bullshit where you shoot your partners-in-crime in the back so that you get their share of the loot. Maybe they have some code of conduct, maybe they force everyone to wear a gps tracker (or to have a gps tracker in their work-vehicle), maybe they don't overtly force you to do jobs that you refuse to do, but they try to persuade you or promise you something if you accept the job. I really want this organization to have that "this doesn't seem all that bad" feel to it but the organization is really terrible. Maybe the higher-ups brainwash the subordinates into accepting the way things are, maybe they make grand promises that they actually deliver on, maybe they offer paths to higher education or help you pay off your student debts? I want this organization to seem like a place you could almost trust, but I want it to be plausible and realistic.
When my protagonist wants to leave the organization, I want it to be a difficult decision; when my protagonist decides to take down the organization, I want it to be extremely difficult. Like, maybe the organization has secret connections with local law-enforcement and they have dirty cops that help the organization to cover its tracks and/or to help the organization detect informants and they have ways of dealing with former employees. Even though this organization is supposed to be "nice," I want them to have some serious countermeasures for dealing with disgruntled employees who may want to undermine them, but it shouldn't be too comical.
I would greatly appreciate suggestions and ideas on this subject.
Sincerely,
-Rick