Bog standard laptop speakers for me (at the moment) and nothing about the audio rankles except
"the colllllar, it had never been gone before". Preceded by a shot seemingly emphasising the cat's bare neck, it took me three views to figure out it was the
colo(u)r, not the
collar that was missing!
On the other hand, I find the discontinuity of the cat's journey through the house unsettling: it doesn't match the progression of dialogue, it feels like it's only a series of clips of "a cat in a house" Primary example at 1m40s - cat sitting in the window looking at whatever's going on outside; next shot, cat teleported to a random point in the middle of the room looking with vague, humourous, definitely-not-feeling-threatened curiosity at the window.
One thing did stand out - the lack of blinking and facial expression in the cat.
Cats don't actually have facial expressions other than how far their eyelids are open
Not sure if you're saying here that SavePoint doesn't/can't render feline facial expressions, or that no cats have facial expressions. If the latter: that's very wrong, and a misunderstanding of this may be contributing to the disconnect between
this cat's behaviour and the story/environment. Apart from their eyes (eyelids
and pupils), cats also use their ears, whiskers, lips, nose, cheeks and facial hair to communicate ... aswell as their tail, paw placement, general posture and situational positioning.
Even if (some!) humans find it difficult to explain why, for example, they feel a cat is giving them the evil eye, we pick up on the whole-body statement being announced to us. An artist (digital or biological) who is not tuned in to this range of subtle and interconnected expressions will struggle to animate the cat properly, leaving it rather bland or introducing aberrations such as that described above.
With only a couple of exceptions (specifically when shown in profile*) and other than the
"feck off, I'm sleeping" face at 0m3s, this cat is shown from start to finish with ears fully fully erect, directed fully forward, immobile, eyelids fully open, pupils half open, whiskers loose and forward, muzzle relaxed, lips loose, paws together, standing tall, tail mostly raised, moving in a straight line in open space with a regular gait. That's a cat who's absolutely not bothered by or particularly interested in anything, - which is completely at odds with the narrative.
I know you've said before that you've been prioritising other aspects of the production process - but if the cat is the hero, isn't it time now to deal with this aspect?
* For comparison, at 0s29 the most realistic expression : body static, right up against a vertical surface, then twisted, paws crossed, head partially lowered, tail horizontal, micromovements of the tail tip, ears raised and forward, micromovements left and right, eyes forward, whiskers pulled back. A cat on a mission. One could almost imaging that was rendered from a live-action clip.