Logline: A cat is trapped in a surrealistic maze, and must find a way to escape.
This video is the starting point. At the end of each video or "cell" you will see choices. Make a choice, and the film continues.
I originally had planned to wait until this film was finished to post it. But I haven't posted an update in a month, and this last test/demo won't be ready to publish for 2 or 3 months. I didn't want people to thing the project had died off, with a 4 month gap between formerly weekly demos. We're not going slower, we're actually moving much faster than ever before.
For people following the project, this is the first trial of a working "standalone mini chapter". It's designed to help us field test the system in practice, so we can begin refining our approach to things like cell transitions, interconnections, timing, and so many other aspects.
Though quite primitive and clumsy in comparison to the desired final product, this will be the first time you can see the system up and running as intended.
As of this moment, it is filled with errors of all kinds, typos, bad edits, lazy scoring, truncated plotlines, and the like. I'm posting it because from this one link, people can follow the entire construction process as it happens over the next few months, and I can just update this post as new content is added, rather than posting with each added cell. There will likely be about 50 cells or more in this demo. Right now there are 10, some incomplete or unpolished.
You can start to get the idea of what this will be on the technical side though. Obviously the actual Save Point story will feature human characters and dialogue. In this case we have created a small, minimalistic story for purposes of gaining experience in a final deployment scenario.
As the next few months pass, the maze will grow, develop a coherent storyline with more action and events, and become a more polished experience overall. Right now most plotlines stop unexpectedly. As of this post, the second floor of the mall is the end of existing content. The experience so far is mainly exploration, with the more dramatic parts still in development.
Across a year of explanations, I frequently had difficulty getting across exactly what this would be, and while in terms of the larger story, that's still true, I think that what it is should really click for a lot of people here with this demo. I'll update this post every time 10 or so more cells are added to the chain.
Any feedback is welcome, but be aware that this is purely a workprint in development, and we are aware of many obvious flaws, such as the misspelling of the main title, lol.
Check back every few weeks, on this same video, and you'll find new doorways in places you visited before, often opening up into worlds you've never seen.
About half the current content is behind the link "the city portal" so if you make one of the other choices at that point, you may want to go back and pick that one, since most development has been down that path so far. If you do get into the story, please be patient, as it takes about 12 hours of labor to create each cell, so this will build slowly.
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