Well, you know the first thing I wanna do is a little homework, so my primary complaint are the rudimentary database filters.
KickStarter's 'Staff Picks' and 'Most Popular' are hardly useful for getting a casual gauge on para-average.
I'll settle for 'Recently Successful.'
http://www.kickstarter.com/discover/categories/narrative film/successful?ref=more#p1
Code:
PERCENT
FUNDED RAISED GOAL
315% $630 $200
102% $1,025 $1,000
110% $1,101 $1,000
104% $1,560 $1,500
100% $1,500 $1,500
149% $2,236 $1,500
124% $3,110 $2,500
104% $3,672 $3,500
149% $5,244 $3,500
110% $4,413 $4,000
102% $5,115 $5,000
130% $6,524 $5,000
116% $5,841 $5,000
107% $6,449 $6,000
201% $12,100 $6,000
144% $10,818 $7,500
108% $8,718 $8,000
130% $11,065 $8,500
138% $13,835 $10,000
131% $13,157 $10,000
106% $10,657 $10,000
104% $15,732 $15,000
107% $16,066 $15,000
126% $18,950 $15,000
105% $15,830 $15,000
100% $15,066 $15,000
107% $21,550 $20,000
101% $20,300 $20,000
110% $27,733 $25,000
111% $33,508 $30,000
105% $52,614 $50,000
100% $50,300 $50,000
100% $50,000 $50,000
109% $60,483 $55,000
100% $55,480 $55,500
AVGs $16,639 $15,191
Samples taken from the first few dozen (minus one outlier screwing up the data), pounds converted to dollars for simplicity's sake.
First, it's apparent goal success can come at any level.
However, since there's no 'most recently expired' campaigns filter in sector specific (film) categories there's no real way to determine the "goal to success" ratio.
Second, the frequency of sub-$10K campaigns is obvious.
Third, my pet peeve is that there's rarely a mention in campaigns of A) the minute duration of the expected final film, or B) WTH are we gonna do with it when we're finished.
Honestly, I don't wanna donate $10 to your $3,000 five minute short. I don't wanna donate $10 to your twenty minute short.
I
MIGHT consider donating $10 to your $3,000 feature, but not your $3,000 short.
There's just no way that blowing $3,000 on a short is going to render anything all that great. That's just retarded.
I can watch thousand dollar shorts for free all day long, no pigs in pokes.
And I'll freely acknowledge that a $3,000 feature is kinduva stretch.

What is that... $27 - 33 per screen minute?

Yeah. I routinely pass over Hollywood >$100,000 per screen minute full-length feature films + extra features in the $3 DVD bin at the local pharmacy.
What on earth makes you think I wanna give $10 to your
$3,000 short?
Is it
REEEEEALLY that compelling of a story? For $10? For four or five or eight minutes? Reeeeally?
Really.
And WTH are you gonna do with it?
Have you expressed how passionate you are about this project in this campaign - or - that you know WTH you're going to do with it?
"Oh, uh... We're all VERY, very committed to this project."
W. T. F.
Whogiveszash!t.
I don't care how much you're "committed." STFU.
WTH are you gonna do with it?
Spend $3,000 on a short you really have no idea WTH you're going to do with?
"Oh, uh... Submit it to film festivals. I guess. Yeah."
Okay.
Fine.
Tell me the film festivals you're submitting to and indicate that you have a clue that you A) even know
when their submission deadlines are, and B) that you feel confident that you can get this fat bastard bagged and tagged
before then.
Without those little tid-bits I'm inclined to believe this is just going to be more YouTube fodder. Piss off, panhandlers.
%#&$ you and your "to pay for better equipment for a better film."
Dumb@sses.
I will add, to what other people have said, that crowdfunding is a big job in itself. Crowdfunding a few thousand dollars isn't 'lazy' because it's actually very difficult, and requires a lot of time spent networking, promoting, marketing...etc. It's really several hours of work a day...
H3LL.
YES.
Honestly, it is a lot of work.
It's so much work for a few thousand dollars that Wheat's original point is completely valid - JUST GET A JOB! It will be faster and easier and more likely to be successful.
Now, if you wanna raise a significant amount in a relatively brief period of time, say >$10K, then crowdfunding's the way to go.
Otherwise...