It's funny to me, APE, that it seems to me we're actually much more in agreement than you seem to think. I really think it's just a difference in the way we use certain terms.
On the one hand you're using numbers of people who have succeeded (using your preferred option) to justify that your approach and advice is realistic but when the numbers instead prove the opposite, you dismiss them as just a "numbers game"?! The fact that you "think it's inaccurate to say one course of action has an astronomically small chance", is nonsense when all the evidence proves otherwise.
I think you're taking what I've said way out of context, or else simply misunderstanding my point.
I'm not justifying the low budget approach based on the numbers that have succeeded, only saying that they show it is possible, no matter how unlikely. For some people, that can be a source of inspiration. As long as you're dreaming, it doesn't hurt to dream big.
And I'm not arguing that there's not an astronomically small chance that a micro-budget will get a theatrical release - I'm just saying that the odds don't change that significantly just because you spend more money up front. The truth is the odds of any independent film getting theatrical release are pretty bad. They might be slightly better for a well-funded film, but I think that's generally because the process of raising significant funding acts as a pre-filter for films that aren't likely to be theatrically viable in the first place.
It's like saying your odds of winning the lottery go way up if you buy a million tickets. It's not untrue, but it's also not untrue to say that it's pretty hard to raise a million dollars, and that when you don't win (because the odds are still likely that you won't) you've just lost a million dollars.
Of course, you can make anything and dream about anything else, the two are not related until you try to make something with the intention of fulfilling your dream.
I think this is where we're getting some confusion, because I differentiate pretty clearly between 'dreams' and 'goals'. And I think it's a fool's errand to try and to take a dream like "Wouldn't it be great if my first feature got picked up for theatrical distribution just like El Mariachi?" and translate it into something like "I'm going to make my first feature ready for theatrical release so that it will get picked up for theatrical distribution".
For amateur filmmakers, I'm sure this does not change the way they make their films. For those who make a living from filmmaking though it not only changes the way they make their films, it defines the way they make their films!
There's clearly some confusion here too - I thought we were talking about people who are not yet making a living from filmmaking, but are hoping to. Hence the 'dream' part. If you're already making a living as a filmmaker then you already know exactly what needs to be done because you've been doing it, and this discussion isn't particularly relevant.
so what you seem to be saying is that you like/need the astronomical odds just the way they are and don't want to balance them more in your favour.
Actually no, I'm trying to be realistic, which gets back to the goals vs. dreams aspect of it. Whatever your dream, the first goal has to be to get your film made. That's a massive undertaking for most people. I think burdening that goal up front with something like a six-figure budget for post production to satisfy theatrical requirements (when your odds of getting a release are still incredibly low) goes a long way towards increasing the odds that you'll never even start the film. And if/when you do manage to get it made you've also set a much higher hurdle to cross before you can see a return on that expense.
I think if you're looking to 'balance the odds more in your favor' you're better off making the no-budget film (rather than waiting indefinitely to raise more money) because you'll become a better filmmaker in the process - which will ultimately matter more when it comes time to make the next film, and the next, and so on. And actually making films raises your chance of making money with one of those films significantly over someone who doesn't make any films. You can't become a better filmmaker by raising money, while becoming a better filmmaker will probably help with raising & making money (and of course better films) in the future. Which dovetails nicely in to...
Talking of odds, what do you think has more chance of distribution, a film made for the internet or a film made for say one of the better film festivals?
That's simple - a film made for the internet.
If you make a feature for the internet, you can have worldwide distribution the day it's finished.
If it's made for the festivals than you have to wait and hope that it gets accepted into one of the better festivals (against the odds), then wait for it to screen, then hope (against the odds) that a distributor will see it at the festival and be willing to buy it, and hope that they're interested in paying enough that you come out ahead against whatever you spent on it. And then you hope that they actually put some marketing resources behind it, so that it doesn't just die a quiet death in some catalog. That's a whole lot of hoping and dreaming, which seems to be what you're arguing against.
I personally find it strange that so many people still pursue the latter, which is very passive and basically hands the fate of your film over to someone else's whims. I see that as the downside of turning the 'dream' of being discovered into a 'goal'. It drives people to think they have to play a game in which they're so overmatched that they're at the mercy of the big players, begging to be tossed the ball just once so they can take a shot - a shot they're still likely to miss. Going into debt buying better shoes and a nicer uniform thinking that'll get their attention. But still, for the most part, standing on the sidelines watching the game be played without them.
Why keep playing by their rules, in their game? It's no longer the only game in town. In many ways it's not even the biggest game anymore. Take the ball and play your own game. The 'dream' of being discovered doesn't have to go away, but it shifts the dynamic significantly such that if they come and ask you to play in their game you're in a position to take it or leave it because you've already got your own game.
What has more chance of making a ROI, a film made for the internet/VOD or a film made for TV broadcast?
ROI is a much more complicated question, because it requires a balance of several important factors - production budget, marketing budget, genre & potential audience size, etc. Hard to answer your specific question without defining those factors.
So I'd phrase the question differently. All else being equal, which has more chance of making an ROI for the filmmakers - a film that cost $30k to make, or a film that cost $500k to make?