Sometimes I just like to wander about a few free internet movie sites and see what sorta-recent low/no budget feature films look like; something with a budget around what can be pulled together through crowdfunding.
Here's a 2008 C$20,000 90min feature: Hunting Grounds
https://www.youtube.com/watch?v=x_7bKJnf-xU
Shot with a Sony HVR-Z1U.
http://reviews.cnet.com/digital-camcorders/sony-hvr-z1u/4540-6500_7-31427941-4.html
Seems this was the writer/director's first and only feature after his first and only short: http://www.imdb.com/name/nm0082637/#Director
Be careful about stretching yourself too thin on projects.
The youtube comments are quite uncharitable: http://www.youtube.com/all_comments?v=x_7bKJnf-xU
The critic reviews honestly have a good charitable dose of praise, understanding, and context of the film's budget.
It almost always seems like the trade off of a lo/no budget film is between ambitious cr@p or just cr@p.
Is it that difficult to get an hour and a half of good looking + good sounding + good acting + good story?
It would appear so.
This filmmaking thing might not be so easy after all.
The music level during the first voice over is obnoxiously obstructive.
Gotta keep audio collection echo in small spaces WELL UNDER CONTROL.
Interesting difference in camera work from the experimental base to the bar. The former looks like handheld cr@p, the latter uses some nice slides and angles.
Dialog audio vs. score audio needs MUCH GREATER weighting to the dialog.
Gotta be mindful of those all white backgrounds blowing out around darker foreground subjects.
The CGI floating screen effects are done well.
In the day-for-night adjusted shots the contrast is just obliterated. That's something to tinker around with a practice a good bit rather than just writing off crushing the blacks.
I'm not the best guy for critiquing drama, but some of these shots just seemed more like "fat" editing rather than dramatic delay or drawing out the tension.
OMG. @ 22:00 That background... WTH izzat? Traffic noise? that pervasive traffic noise AND BIRD CHIRPING are effing horrible!
Contrast levels in the car are awful. Same for in the shop @ 26. And KEEP THE D@MN CAMERA LEVEL! Sheesh!
Story's pretty juvenile and retarded.
Nice track work @ 28.
Not only is the dialog terrible, but the delivery blows, too.
Nice zooms. Did zooms look bad back in the 70's as they do now? Is it a cultural thing or not, it sux no matter what decade you're in?
Dialog audio is a disaster @ 32.
Skipping ahead 20mins...
Some nice jib work. Then comes some handheld that rotate-rocks up and down - looks like sh!t.
And the dialog/audio mix is JACKED!
Zombie actors and costumes + makeup look like cr@p.
@ 1:01:32 "What the f#ck was she standing there doing nothing for?!" I can't decide if that was the best or the worst line in the film.
How many shots does splinter eye have in that pistol of hers?
Skipping ahead to the last 10mins...
Alright, that blue screen sh!t @ 1:19:00 looks like... sh!t. Are they back in the game again? Going back a few minutes...
Nice practical effect forehead bleed @ 1:09:12.
@ 1:13:00 that CGI aircraft looks nice far away, like cr@p up close, and like cr@p when it lands. The greenscreen guys coming out look almost right.
Nope. Caught up with the last forward jump. It's supposed to be "real". I guess this was a digitally recreated scene to salvage something. Interesting. Looks like sh!t, though.
For God's sake QUIT ZOOMING IN AND OUT!
Need ND filters to accommodate lighting so that shutter speeds can be kept somewhere near consistent.
Some consistent white balancing would also be nice.
Okay. Well... That was educational.
Anyone else have some semi-current lo/no budget films you'd like to share?
Here's a 2008 C$20,000 90min feature: Hunting Grounds
https://www.youtube.com/watch?v=x_7bKJnf-xU
Shot with a Sony HVR-Z1U.

http://reviews.cnet.com/digital-camcorders/sony-hvr-z1u/4540-6500_7-31427941-4.html
Seems this was the writer/director's first and only feature after his first and only short: http://www.imdb.com/name/nm0082637/#Director
Directed by
Eric Bilodeau
Writing credits (first of two)
Eric Bilodeau
Produced by (along with seven co-producers)
Eric Bilodeau
Cinematography by
Eric Bilodeau
Film Editing by
Eric Bilodeau
Casting by
Eric Bilodeau
Production Design by
Eric Bilodeau
Art Direction by
Eric Bilodeau
Special Effects by
Eric Bilodeau
Eric Bilodeau
Writing credits (first of two)
Eric Bilodeau
Produced by (along with seven co-producers)
Eric Bilodeau
Cinematography by
Eric Bilodeau
Film Editing by
Eric Bilodeau
Casting by
Eric Bilodeau
Production Design by
Eric Bilodeau
Art Direction by
Eric Bilodeau
Special Effects by
Eric Bilodeau
Be careful about stretching yourself too thin on projects.

The youtube comments are quite uncharitable: http://www.youtube.com/all_comments?v=x_7bKJnf-xU
The critic reviews honestly have a good charitable dose of praise, understanding, and context of the film's budget.
- http://cinemafantastique.net/Critique-de-Hunting-grounds-Ma.html
- http://barebones.bside.com/2008/films/huntinggrounds_barebones
- http://odditycinema.com/2008/hunting-grounds-review/
- http://www.quietearth.us/articles/2...odeaus-cyberpunk-zombie-flick-HUNTING-GROUNDS
- http://www.efilmcritic.com/review.php?movie=17608
It almost always seems like the trade off of a lo/no budget film is between ambitious cr@p or just cr@p.
Is it that difficult to get an hour and a half of good looking + good sounding + good acting + good story?
It would appear so.
This filmmaking thing might not be so easy after all.
The music level during the first voice over is obnoxiously obstructive.
Gotta keep audio collection echo in small spaces WELL UNDER CONTROL.
Interesting difference in camera work from the experimental base to the bar. The former looks like handheld cr@p, the latter uses some nice slides and angles.
Dialog audio vs. score audio needs MUCH GREATER weighting to the dialog.
Gotta be mindful of those all white backgrounds blowing out around darker foreground subjects.
The CGI floating screen effects are done well.
In the day-for-night adjusted shots the contrast is just obliterated. That's something to tinker around with a practice a good bit rather than just writing off crushing the blacks.
I'm not the best guy for critiquing drama, but some of these shots just seemed more like "fat" editing rather than dramatic delay or drawing out the tension.
OMG. @ 22:00 That background... WTH izzat? Traffic noise? that pervasive traffic noise AND BIRD CHIRPING are effing horrible!
Contrast levels in the car are awful. Same for in the shop @ 26. And KEEP THE D@MN CAMERA LEVEL! Sheesh!
Story's pretty juvenile and retarded.
Nice track work @ 28.
Not only is the dialog terrible, but the delivery blows, too.
Nice zooms. Did zooms look bad back in the 70's as they do now? Is it a cultural thing or not, it sux no matter what decade you're in?
Dialog audio is a disaster @ 32.
Skipping ahead 20mins...
Some nice jib work. Then comes some handheld that rotate-rocks up and down - looks like sh!t.
And the dialog/audio mix is JACKED!
Zombie actors and costumes + makeup look like cr@p.
@ 1:01:32 "What the f#ck was she standing there doing nothing for?!" I can't decide if that was the best or the worst line in the film.

How many shots does splinter eye have in that pistol of hers?
Skipping ahead to the last 10mins...
Alright, that blue screen sh!t @ 1:19:00 looks like... sh!t. Are they back in the game again? Going back a few minutes...
Nice practical effect forehead bleed @ 1:09:12.
@ 1:13:00 that CGI aircraft looks nice far away, like cr@p up close, and like cr@p when it lands. The greenscreen guys coming out look almost right.
Nope. Caught up with the last forward jump. It's supposed to be "real". I guess this was a digitally recreated scene to salvage something. Interesting. Looks like sh!t, though.
For God's sake QUIT ZOOMING IN AND OUT!
Need ND filters to accommodate lighting so that shutter speeds can be kept somewhere near consistent.
Some consistent white balancing would also be nice.
Okay. Well... That was educational.
Anyone else have some semi-current lo/no budget films you'd like to share?
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