This video was a test of the system's capability to blend dispirate sources in motion. This allows control when we need it, and lifelike realism when we don't.
Upvote
3
Thanks! This test was an important step, something I'd been looking forward to getting up and running. Basically 3d animations cost money, maybe 20-80 per movement, and don't look fully realistic. At this point, I can transfer animations from any film clip in existence directly onto any similar character. So bottom line, the cat in this example can mimic any movement I have in any clip. This means that our former selection of about 60 animations for the cat just turned into 60,000 animations for the cat.cat movement is looking better !
Thanks, Leppy! I'm doing ok. Hope you are doing well. We got the movements to be realistic by creating a process where we can have the animation mimic movements it sees in videos, so the movement can be super realistic now. I can control any cg character with an xbox controller for stuff like walking or running, looking around. Then we can seamlessly switch over to having it imitate a clip we've showed it.Hi, Nate, Per-fection! he, amazing details on the animated cat so life like, and movements are spot on in action, music very fitting, Hope your keeping well?