Okay thanks. The short I am talking about with bad sound is the same short I did a few years ago. I'll PM you it.
As for location and whether where I live for the sad girl film I really left that out of the pitch and concentrated more on what was required for the scenes dialogue and action wise. But if I try to pitch it again, perhaps I could be more specific on realistic locations.
I ended up catching the link to
In The Mood of Wrath before you edited the link. And if I could offer some criticism towards it, the first main issue with your sound is that the levels aren't normalized, and the second issue is that your quiet moments don't have enough sound in them, if that makes any sense.
To elaborate: the opening scene has that exterior shot with the motorbike sounds starting at a pretty good level, but then we pop inside the Prosecutor's office, and the sound completely cuts out rather than tapers off: which I believe is how it's supposed to be done. It makes changes in soundscape a little easier on the ears. But then after the secretary comes in, we cut to a hallway, and it's nearly silent with only minor feet shuffle (likely live camera sound), before the Prosecutor says his first line, and it's about 50% louder than the previous 3 shots. This is a problem because if you don't keep your dialogue all at a certain level and your other sounds at a certain level, then you are forcing your audience to either have to be bombarded by loud noises that shouldn't be loud (which can cause mental whiplash and headaches), and/or you're forcing them to have to turn their volume up and down for each shot that's too loud or too soft, when they should almost never have to do that.
It really pays to go back and monitor your sound levels before you finish a project, no matter how simple it is. Because "unwarranted" loud noises or dialogue will always turn off a good portion of your viewers.
An in regards to your more quieter scenes, the problem is that quiet scenes should never be "too" quiet. There needs to be sound there because there naturally would be, but the sounds you include also help to emphasize the moment. When things are quiet and tense (like during a buglary, or a heist, or a break-in), the most minute and quiet sounds are better to be emphasized and amplified, in order to add to the intensity and uncertainty of the scene. If sounds of sneaking around and shuffling feet sound louder than they ought to, it helps keep the audience on their toes wondering if someone is going to hear any of these noises.
So instead of just working off of camera sound for those four guys sneaking into that house in the middle of the film, you ought to have recorded Foley for foot-steps, cloth rubbing, tactical armor noises, carpet scrapes, and whatever else might make a noise in their vicinity.
You might not realize it, especially in your own projects, but for me, when I watch a scene that sounds too quiet: unless it's incredibly quiet for a particular purpose, I usually wonder why is there no sfx or Foley here, because there almost always is, even when a scene is supposed to be dark, moody, and suspensefully quiet.