i liked what you said and i am a young director. and with that being said could you explain the last paragraph in more detail if you dont mind. thanx.
Sure goldy, but for full disclosure I must state that I too am a young director and by young I mean new not...ah, eh-hem, shall we begin? I'm going to try and tackle this without writing a blog, but I do tend to get carried away so forgive me if I get all Library of Congressy on this topic (what can I say I am a passionate dude).
Scenario: Say your script calls for two characters WOMAN1 and MAN1 to enter a SCENE A where MAN1 blindsides WOMAN1 with a question and pursues her for an answer.
1. Staging and Blocking - You will deduce from the script and actor's natural tendencies and interpretations (in rehearsals) the character movement this scenario calls for. You have character entry, then a stop, dialogue (where the blindside is set-up then happens), then movement as WOMAN1 reacts to the blindside and creates separation, then the pursuit of MAN1 to get the truth (resolving the separation), followed by perhaps another set of separation and resolution. Without getting into the visual components this type of stop-and-go movement creates a nice visual contrast to your scene.
2. Using the staging/blocking to place your camera - We can setup our takes with that standard cookie-cutter "Master/Push-in"
coverage by simply choosing a side to shoot from then capturing either the entire scene or parts of the scene for a
Master take using some variation of a
wide/long shot. Using this approach we would then we proceed with coverage by punching-in on
Over-the-shoulder (OTS) shots on WOMAN1 then a reverse OTS on MAN1. Now you can go further by taking
External (for dirty
single shots of characters - meaning you see part of the back of the head and shoulder of a given character along with the face of the other character) and
Internal (a
clean single where you just frame the face of one character) sets of OTS on the characters based on the dialog. Let's count the number or cameras we have with just one separation (i.e. WOMAN1 walks away from MAN1) - 1 for the Master and 4 for the OTS (i.e., 2 External OTS and 2 Internal OTS) and we haven't even talked about
cutaways (shots of other things in the scene that are always necessary to help resolve issues at editing and/or can be inserted to add depth to your scene). So that's a few shots right there, which call for lighting setup changes and let's not even talk about the continuity issues that can arise from the disparate times between shooting your master and the OTS coverage. Plus if we have already seen SCENE A before (established in some other shot) why do we need to have the geography laid out for us all over again in this scene? Beside it becoming boring it's a waste of tape, resources and everyone's time. Oh and don't get me started on
line crosses that are created by the staging of the separation.
So why not skip the Master, which may not be necessary as this scene seems to be more of
dramatic one than a quick
expository scene. Then go in with tighter shots based on your staging and blocking and tally up the camera count. Which finally bring me to...
3. Introduce camera movement to reduce the number of cameras - Once we have mapped all of our cameras then we go back to see which one's we can drop by having a camera share the shot. By this I mean can a static camera double up for another? To do this we use a
pan (camera moves from side to side on it's axis which is usually a tripod) or a
tilt (camera moves up or down on a fixed axis). Or can we lay some track and use a
dolly (to track shots) or use
jib/crane to move the entire camera. This would allow the entire camera to move side to side or up and down. Some people try to use these camera movements for stereotypical meaning of a shot (power, dominance, submission, etc.) which is all good but this limits the power of these shots and starts to bring you back to the old cookie-cutter ideology and it also brings attention to the camera. Instead try thinking of these shots as a) reducing the number of shots for your scene, as you can now have a camera double or triple for many shots - reducing the number of edits and making the scene flow and move. Then you also add b) the ability to do some serious
deep staging (for powerful, more interesting shot composition) and getting some high production value takes with less camera setups.
Most of us (I know I do) will be shooting with one camera. So why not maximize the efficiency and use of the camera and everyone's time instead of following some unnecessary cookie-cutter approach and playing it safe. Be creative, be expressive and do what you were born to do - which is direct your movie.
I tried to highlight some of the keywords that you need to have some basic understanding of so that you can communicate to your DP more effectively. Please don't take my words at face value, use them as a starting point in your research. I know some of the veteran directors in here will add to what I have said and may even correct me in some areas. That's why I love this site.
I hope this helps you more than it confuses you.
Kosh