editing Battle of the Pacific Test footage

Yet it happened again.. I was too impatient to start principal photography, so decided to play around with some CGI for my movie :-D

This is a first version of Scene 2.
Backstory: A husband tells a tale of his adventures hunting for sea monsters in the midst of the Pacific Ocean Storm. This is an opening scene for his story.


SCENE FROM THE SCREENPLAY:


EXT. STORMY OCEAN -- NIGHT
Blinding flash lights up a wall of hail, as it collides
with mountain sized waves. High pitched wind, mixed with
booming explosions of thunder, rumbles the air. Ocean
waves devour one another.
Nothing seems to be able to survive in here.. But wait!
There is a small blinking light in the middle of the
aquatic mayhem.
A small fishing boat.








And here is the footage

https://www.youtube.com/watch?v=R6hkQ-Mppzg


All sounds are just temporary, of course, and I'll tweak out the footage a bit more. But I think this is a good starting point :)

I've noticed my light is a tad too bright, i might have to lower its intensity a bit. And play around with the rain effect.

Anyways, what do you think? Believable?
 
Heh, thought the distant light must have been a lighthouse. It's a boat, eh? :)

Looks pretty good, overall. Is the whole film animated, or just some scene effects?

Don't like the lens flare effect, though.
 
Its just this scene and one more scene, with a GIGANTIC OCTOPUS! the rest of the movie is live action.

I'll play around with the light, try to make it a bit more natural :) just testing ..the.... waters... got it? eh ? eh?... ..



..my jokes suck.. i need to get out more lol
 
GIGANTIC OCTOPUS!

MAKE IT SO!
smiley_cthulu.gif
 
You can brighten, then desaturate a bit to fake more of a "Dark look" that the audience will accept as being darker than it really is (narrow window -- but every little bit helps, right?). I like it... some height mapping to get the crests of the swells more toward white might help a bit... there's a youtube tutorial on blender for using wave displacements to generate big waves, with height maps to detail the colors based on the swells and swales.
 
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