Which is why you would use the " Buy Now " button instead.
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This would lock people into paying a set amount which may be our only option in the end but we are trying to avoid that.
I still don't see where they get their figures.... But it's also important to be aware that they don't mention "Unique Visitors". That number could be one person visiting the same site 143 million times. Plus they're talking about all digital media, not just films. Non of that equates to "billions of people looking for movies".
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I'm sorry you don't see where they get their figures from. The links to their research IS at the bottom of their page.
In saying that, if you did the maths which you just provided of 143 million clicks a day, and say that each click and refresh of page on a super fast computer and connection
takes 1 second per click...the maths of one person clicking a mouse within a 24 hour period would make one user capable of clicking approximately 86,400 times in one day if
we were not allowing for tiredness, toilet stops, food stops, resting etc. I of course include my maths for this... 24 (hours) times 60 ( minutes in an hour ) times 60 again ( seconds per minute ) is how I reached that number. This would mean that technically, every day you would need 1,656 people working a 24 hour shift with no rest etc to achieve what you have just described.
If I give to a charity, they are the end user of that money. With Kickstarter, I give my money to a business where everything is clear and visible to myself and the public. They handle the transaction, and money switches accounts. You want people to pay money into your bank account, then hope it finds its way to the person they actually wanted to pay. That'd be like me giving £10 to a stranger and asking it to pass it on to a friend of mine if they happen to see him.
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We are a business too. We are above board, visible and clear also.
Charities are not the end user, the people they are trying to help are...in theory...
The figures in reality on charity donation are pretty shoddy these days. I have read that at best, 50% of donations actually make it to the people it was intended to help. With some charities, it is as low as 10%.
Also kickstarter etc. You don't deposit the money directly into the end users account. It goes through kickstarter.
In fact if we are being blunt, even selling your stuff through Amazon, the result is the same. Amazon or iTunes or whoever you go through collect the money and pass it on minus their take...
You are effectively ruling yourself out of using a lot of services with this thinking.
So what are your actual estimates?
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I would say perhaps in the first year we would hope to get around 20-30 films, second year, we would be hope to see around the same number again while retaining what we already have which would put us at around 40-60 films and on it goes. The more content we get, the more people like yourself will see that this works so we expect it to have a bit of a snowball effect.
So how will anybody see any of these films? I think your underestimates are actually pretty wild overestimates.
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Interesting. Lets agree to disagree. I have already explained how people will see these films. Torrents that they will find because of our site and our marketing.
I do have a question for you though.
How many films have you made?
How did you distribute them?
What level of success did that bring in fan numbers and financial numbers?
I only ask out of interest because what I am finding is typically, as much as people like yourself have concerns about how we run our ship, they have often not found a
distribution model that actually does work better. If you have, we would love to know what you did to make it work.
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