ItDonnedOnMe - Really interesting arguments - thanks, your post made me think.
"Additionally, you're not likely to grow very fast if your entire audience is purely the 100 people you initially convinced to pay, as there's very little potential network effect there. "
Web series aren't a business dependent on network effects as they're normally understood - it's not a site like a dating site where the value goes up proportional to the number of users. There's a small network effect on forums and suchlike, but realistically I could be the only person in the world watching Zero Punctuation and I'd still love it.
So word-of-mouth growth is purely dependent on the number of your viewers who decide to tell their friends about the show. Sure, you've only got 100 viewers, but you also need to attract a lot less viewers for additional profit - so it all comes down to standard viral loop stuff and percentages of your audience that will share. No different to an advertising-based model.
(Although, admittedly, there are perturbing factors - will people share news of a PPV series as easily as a free series? Might they share more freely because they feel they're putting cash into it? Or less? What's the conversion rate on personal recommendations for paid vs free? Would affiliate programs help? Etc.)
"So I assume without giving it away the only way to reach an audience is with advertising... but that's not really new, it's the way hollywood has been doing things for years."
Agreed. That's actually one of the things that attracts me to this model - we already know it works in other industries.
And yes, I must admit, I'm kinda assuming that you're using advertising - probably highly demographically targetted PPC ads - here. The advantage of having a subscription fee is that suddenly spending $1 or so to attract an individual viewer becomes feasible, wheras if you're chasing 1m viewers for a free series, it's very hard to justify an ad spend.
"It tends to be expensive to reach a large enough audience to achieve meaningful conversion rates if you are starting from zero."
I'm not sure I'd agree here. From practical experience, you can hit a highly-targetted audience using PPC ads for very little money - I just ran an A/B test for an upcoming series using PPC ads for the princely sum of 10 pounds. Likewise, my ebook's ad costs are pretty low.
I would agree that unless you're producing a highly-targetted series, you're screwed. If your target demographic is "males between 18 and 35", and you've got no more idea than that, subs-only series probably ain't for you.
"I think the answer is not either/or - it's how much to give away and how much to charge for. I believe you need to look at what you give away as advertising until you've built your initial audience, then you can consider charging. Of course if you just suddenly start charging you'll probably cut off a lot of your audience, so the better solution is probably to charge for a certain level of access - higher quality videos, extra content, early access, a new series, etc - while continuing to give away at some basic level."
I tend to agree here, too. It's almost certainly a good idea to give away at least some of your work - although I'd be interested to try giving away a really good trailer, for example, as porn sites like Kink.com do very effectively. ( I wrote an article on that a while ago -
http://guerillashowrunner.com/2011/...our-web-show-pages-look-like-amateurish-crap/ )
Audience drop-off: I wonder if you could minimise this by using the webapp approach of making it very clear that any and all free content was "beta"? It generally takes at least a season for a show to find its feet - perhaps the best approach would be to release the first season as a "beta" for free, and if you're getting decent fan engagement, then move to PPV after that. Requires pretty deep pockets, though - I'm more interested in a series where you can immediately charge for a minimally viable product, a la lean startup methodology.
"I would expect higher conversion rates with this technique as well, because the advertising message is different. If you're advertising to a general audience you have to first convince them they'll like your product, then convince them it's worth paying for - with an existing fan base you have to convince them that it's worth supporting, which is a very different value proposition."
That's a very interesting point. You've really got two totally different appeals you're peddling there.
"Plus, this way you also have the large audience which can generate some revenue via ads (no ads could be one of the premium features)"
Hmm. I do like that idea. Preroll ads are infamously annoying - I might actually pay just for the benefit of getting rid of the darn things. In general I'm not convinced by the "remove the ads" premium model, but in that case - hmm.
"as well as making things like merchandising feasible. So charging a subscription just becomes one more piece in your overall revenue model, not the whole model."
Again, good points. TV only survives by having a diversified revenue stream right now (when it does at all). Interesting.
Thanks! Given my wallet partially depends on figuring out the answer to revenue streams in web series, I've got a vested interest in having detailed discussions about this stuff - so your comments there were MUCH appreciated!