What's the deal with costume design?

Happy new year, everyone.

I understand producers often hire a fashion designer to come up with uniforms as needed, especially for - you guessed it - sci-fi shows involving military organizations. Can anyone tell me anything about this, and are there any reference materials I can read? Thanks in advance for your help.
 
What leads you to that conclusion?

An aspiring amateur can start off as an amateur, even as he dreams of being a mogul, and that would, by definition, make him a mogul.


Basing the cost of the costumes you need on the fact that a suit can cost $500 is plucking a figure out of the air! A space costume could cost $50, more than $5,000 or anywhere in between, how did you arrive at a figure of $500?

The local department store sells suits for $500.



Yes it can be, just maybe not in the way you think! For example spending $500 per costume for 10 costumes is a simple ten times multiplication. Then the cost of professional quality ADR for your whole film due to noisy costumes, a further simple multiplication process of say times two or maybe there's some interaction of the costume material with the lighting or set, that could result in a simple multiplication process of 10 new costumes and another shooting budget!

Agreed. But that's the nature of intellectual discourse. I give you my thoughts, you counter, and I take your thoughts to come up with a better idea. That's how I learn, and, in general, that's the intellectual process.



If you want a ball park figure to start with, why don't you find a local costume designer and take them out for a coffee or beer and pick their brains for a few minutes or why not ask Rik if this is something you should be doing your homework on or if you're wasting your time because it's part of the purpose of your meeting/s?

Good idea, but, before I did that, I wanted to know what the others in this forum thought. When I started this thread, I didn't even know the difference between a costume designer and a fashion designer, but now I know, and, because I do know, I have somewhere to start.
 
An aspiring amateur can start off as an amateur, even as he dreams of being a mogul, and that would, by definition, make him a mogul.

Huh? Are you really saying that just by dreaming of being something by definition that makes you that something? History has proven and continues to prove that the odds of an aspiring amateur filmmaker becoming a mogul are astronomically small. This is largely because amateur filmmaking and commercial filmmaking are two different endeavours and a Mogul is someone who excels at the latter. It's logical therefore to study and practise a commercial approach to filmmaking rather than an amateur approach, which is effectively just relying on a miracle and dreaming of being a mogul rather than actually aspiring to be one.

The local department store sells suits for $500.

That's what I thought, you've just plucked a figure out of the air!

... that's the nature of intellectual discourse. I give you my thoughts, you counter, and I take your thoughts to come up with a better idea.

Agreed, that would/could be the nature of intellectual discourse. Unfortunately though, this is NOT what you're doing! What's actually happening is that you ask a question about what something costs, we counter with the fact that there are a number of filmmaking factors to take into consideration which can result in the cost being anywhere from almost nothing to some astronomical amount. You then completely ignore what we've said (IE. You do not "take our thoughts and come up with a better idea"), instead you come up with a figure/cost which does not take any of the filmmaking factors into consideration and therefore, as far as filmmaking is concerned, is just a number plucked out of the air!

Good idea, but, before I did that, I wanted to know what the others in this forum thought.

What "others in this forum" think is that many, if not all the filmmaking departments/areas can cost anywhere from almost zero to millions. There is no simple (or even not so simple) formula for working out where on this almost limitless scale any specific department in your specific film should be placed ... if there were, we'd all be moguls! What us "others in this forum" think or at least the more experienced of us think is that you need to consult (formally or informally) experienced professional department specialists (in this case a professional costume designer), gain knowledge/experience of how professional producers arrive at a financial framework within which an appropriate level of costume design can be accomplished and conversely, how to avoid the inappropriate financial frameworks of unsuccessful producers and then put all this together and come up with a financial framework appropriate for your specific film and your specific aims for it.

You appear to have a dream of creating a specific film/project AND you apparently aspire to being a mogul. Your problem, which you don't appear to fully appreciate, is how to reconcile these two desires. The easy (or rather; quicker and easier) road to accomplishing your first desire is a road which is almost guaranteed to lead you away from your second desire!

G
 
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