Hi there, Virtual Production folks! I don't think this forum is used to talk about Virtual Production that much, but maybe some of you are interested in giving it a shot. Setting up a VP studio can be pretty overwhelming, choosing a tracking system in particular. There are various options to choose from, and we've made a quick demo to show you how to use Antilatency tracking with Unity. You can track cameras, objects and even body parts.
In this case, we have used a tracking area set up on the truss system, attached 1 tracker to the camera, and 2 trackers to each leg. All tracking data was transmitted to Unity via proprietary radio protocol, and was used for real-time rendering. So no post-processing or cleanup — only real-time data.
Let me know what you think, and please share your experience with Virtual Production, and especially Antilatency if you’ve had the chance to work with it before. I would also be happy to hear your suggestions on what demos we should do next.
Cheers
In this case, we have used a tracking area set up on the truss system, attached 1 tracker to the camera, and 2 trackers to each leg. All tracking data was transmitted to Unity via proprietary radio protocol, and was used for real-time rendering. So no post-processing or cleanup — only real-time data.
Let me know what you think, and please share your experience with Virtual Production, and especially Antilatency if you’ve had the chance to work with it before. I would also be happy to hear your suggestions on what demos we should do next.
Cheers