Sometimes I leave my t.v. on all day with a 10 hour Youtube video playing. I discovered some wonderful videos that tell no story, but instead, show birds in trees, or mountains, or beautiful landscapes from around the world. I will put 1 of these videos on, in effect, turning my t.v. into an animated painting that is ever changing and pleasing to see as I pass through the room in the course of doing whatever it is I'm doing.
I noticed that some of the videos that feature quad-copter footage become slightly jerky when panning. Upon closer examination, I noticed that all of the video is jerky but only pronounced enough to be noticed during sweeping moves, or accelerated moves that show fast movement in any direction. I assumed it was because of the compression used by Youtube.
A month ago, I was shooting some quad-copter footage for a video I made. The footage was not jerky at all, but when I added it to the timeline in Premiere it took on the jerky look I described. I output the finished video then uploaded it to Youtube. Sure enough, my quad-copter footage was slightly jerky. The footage I shot with my camera was fine though. So, what was the difference between the quad-copter footage and the footage I shot with my camera?
Frame rate. My camera was shooting ~24fps while my quad-copter was shooting ~30fps. Premiere made the adjustment to the quad-copter footage to match the frame rate of the sequence, ~24fps. It apparently did this in a very unsophisticated way. I'm not sure how it works, but the end result is a jerk or noticeable pulse that occurs once every second. Once I saw what was going on, I had to ask; how do I fix this?
The answer seems to be that you have to adjust the time instead of adjusting the frame rate. I'll be honest, I haven't had time to run tests, but it makes sense. Using a program like Fusion or Nuke, 2 programs that I know of that can perform vector based time changes, you would have to slow down your ~30fps video by ~20%, render it, then import it into your editing program, telling it to interpret the footage as ~24fps. This should work, but again, I haven't tried it.
I noticed that some of the videos that feature quad-copter footage become slightly jerky when panning. Upon closer examination, I noticed that all of the video is jerky but only pronounced enough to be noticed during sweeping moves, or accelerated moves that show fast movement in any direction. I assumed it was because of the compression used by Youtube.
A month ago, I was shooting some quad-copter footage for a video I made. The footage was not jerky at all, but when I added it to the timeline in Premiere it took on the jerky look I described. I output the finished video then uploaded it to Youtube. Sure enough, my quad-copter footage was slightly jerky. The footage I shot with my camera was fine though. So, what was the difference between the quad-copter footage and the footage I shot with my camera?
Frame rate. My camera was shooting ~24fps while my quad-copter was shooting ~30fps. Premiere made the adjustment to the quad-copter footage to match the frame rate of the sequence, ~24fps. It apparently did this in a very unsophisticated way. I'm not sure how it works, but the end result is a jerk or noticeable pulse that occurs once every second. Once I saw what was going on, I had to ask; how do I fix this?
The answer seems to be that you have to adjust the time instead of adjusting the frame rate. I'll be honest, I haven't had time to run tests, but it makes sense. Using a program like Fusion or Nuke, 2 programs that I know of that can perform vector based time changes, you would have to slow down your ~30fps video by ~20%, render it, then import it into your editing program, telling it to interpret the footage as ~24fps. This should work, but again, I haven't tried it.
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