reverse force pull

Hi,
For the sci-fi i am making, I need a scene where the guy is lying on the floor on his back, and his legs facing a corner in an empty room. There is a force that pulls him back diagonally across the room to the diagonal corner. Whats the best way of making this happen?
appreciate the help...thanks
 
I might use the dolly as Zen suggested but shoot it in reverse...start in the corner where he winds up and push him to the corner where he starts. Flip it in your NLE. This might help make it look more "force" like and cover up the use of the dolly.
 
Shoot it from a high angle (overhead if you can do it) and it will reduce the perception of depth. Have him flail limbs and head flat against floor. Bulk up his clothing to cover the depth.
 
I would do what Zen and Uranium were talking about. Watch the movie "Gladiator" in one of the final scenes where
Maximus dies
and he appears to be floating above the ground. Listen to Ridley's commentary about it.

I don't know why I put spoilers on that part seeing as everyone who wanted to see Gladiator in the last nine years has already, but you never know.
 
Could always just get a wire, set it up on a harness and get someone to actually... pull him? If you light it correctly then the wire itself shouldn't be visible.
 
There was a good deal of compositing going on in paranormal activity.. that shot could have been shot with a dolly, or she could have been in front of a green screen.. there are several ways it could have been accomplished.
 
Which is the best way to complete a force pull? i am shooting an action scene and need some one to get hit by a shotgun blast and fly across the room, would it be better to green screen or do the pull in the sceen and mask it out in post production?
 
You're going to have a good deal of post work involved either way.

If you're able to consistently pull nice clean keys off of greenscreen footage, then by all means that might be the option you want to choose.

However, if you find that you have to fiddle with the screen a lot to get a good key, you'll probably wind up doing a lot of rotoscoping anyway, in which case just shooting on location and painting out extra people/gear afterward will help make sure things match up nicely.


On the other hand, you could opt to shoot it in such a way that it doesn't require a stunt that's likely beyond what you are able to safely pull off within your budget.

For example, take this sequence as would be seen on screen:

CU shotgun fires

MCU Camera zooms forward through room with actor who's been shot, hurtling backward toward far wall

MS Actor bounces off wall, crumpling to the floor


Basically, mount the actor and camera on a dolly, and move through the room, speed it up in post, couple all that with some editing and sound effect love and you've got yourself a nice dynamic shotgun hit.
 
Back
Top