The current demo project has gone through a lot of changes. So much so that the entire point, the demographics, the story, everything has changed except the cat. With that in mind, I'm rebranding it something that makes more sense, and including a short tutorial at the front gate, which is now completely rebuilt from scratch.
Anyway, just looking for a bit of feedback on how easy this is to understand, etc. The video edit on this cell is alpha right now, but the bones are there.
I killed off the 1 minute of static opening credits shots. Shorter time to get into the actual game.
I made the entrance a lot bigger and more ornate. It's literally almost 800 times the size of the previous front door.
I made the score more cinematic, and dramatic. I used more foley and guitar pedals.
I explained the controls, and the objective.
Right now I think I'll leave the prize details for the description, rather than trying to fit all that text into the video.
Basically, The maze will open periodically, each time in a new form. Once open, the first person to find the center of the maze, the room containing the treasure, will receive a code that can be redeemed for a Paypal transfer of the cash prize amount. Once the prize is paid, the winner is announced and the maze is closed (or simply becomes unsolvable) until the time of the next opening. 50% of ad revenue is cycled back into the prize money for the next cycle, so the more people play it, the bigger the prizes get.