Seeing as there's been a bit of an influx of screen-writers lately, it feels like a good time to ask for help on this point: how do you figure out how (or when) to end your story? Alternatively: do you typically start with the end/twist and work backwards?
I'm more of a craftsman than an artist - give me some raw material and I can turn it into something beautiful (or at least functional) and what writing I've done to date has usually been dictated by a given project or theme. Several years ago, as part of a creative writing course, I encompassed the maxim to "write about what you know" and that's certainly helped me. I've also got used to combining ideas inspired by two or three different real-life people or experiences into one character or scenario.
But I still find it really hard to figure out where these stories should go, because the vast majority of the real life inspiration comes to a natural, undramatic end ... except the ones that continue to meander aimlessly into the future! It probably doesn't help that I'm a natural problem solver, so all of the "stuff" that makes a traditional "second act" work is completely alien to me! In a way, I suppose this is a variation of @Panos 's problem re different voices - so my question would be: are there any equivalent techniques that I can use to get inside the problem-worsening head of my characters?
I'm more of a craftsman than an artist - give me some raw material and I can turn it into something beautiful (or at least functional) and what writing I've done to date has usually been dictated by a given project or theme. Several years ago, as part of a creative writing course, I encompassed the maxim to "write about what you know" and that's certainly helped me. I've also got used to combining ideas inspired by two or three different real-life people or experiences into one character or scenario.
But I still find it really hard to figure out where these stories should go, because the vast majority of the real life inspiration comes to a natural, undramatic end ... except the ones that continue to meander aimlessly into the future! It probably doesn't help that I'm a natural problem solver, so all of the "stuff" that makes a traditional "second act" work is completely alien to me! In a way, I suppose this is a variation of @Panos 's problem re different voices - so my question would be: are there any equivalent techniques that I can use to get inside the problem-worsening head of my characters?