I was out shopping for Foley items today, and found a really nice pair of high heels. No, I can't wear them on my feet, I put them on my hands to "walk" the footsteps. These heels are cool because I can change the tone by how far I put my hands into them. Perhaps this seems silly. But it will save me from buying several pairs for a character in one of my current projects - none of the others in my collection sounded quite right.
I found several other things, like a huge mug, some glassware and a really squeaky old coffee pot.
Here's the status on my current 42 minute project; it's a pilot episode for a series. Two cops are a vampire and a werewolf and they're teamed up with a witch, who is also a cop. They're taking on a Satanic cult. The Church is also involved.
I've put 70+ hours into the dialog edit. It should have taken a lot less; but there was a major FUBAR along the way before I became involved. BTW, the production sound is excellent; a boomed mic and up to three lavs. Tonight I completed my Foley and sound effects cue sheets. There's 13 pages of Foley, two pages of basic hard sound effects (doors, etc.), two pages of vehicle effects (where the hell am I going to get a diesel truck to record?), five pages of weapons effects, one page of supernatural effects, one page of "gore" effects (more vegetable abuse!) and one page of technology effects.
I spent two hours tonight creating video game sounds similar to Angry Birds; I needed about 15 seconds of game play. I can't use the real thing, so I pulled sounds from my personal library and wrote a quick sound alike Level Completed music cue. I'll EQ it down and then process it through Altiverb so it sounds like it's being played on a cell phone.
I'm looking forward to the Gun Battle scene. Seven mercenaries take on the three cops. Assault rifles, pistols, a shotgun and two "imaginary" weapons - one shoots wood into the vampire, the other shoots huge metal darts.
This project is going to be a lot of fun.
I found several other things, like a huge mug, some glassware and a really squeaky old coffee pot.
Here's the status on my current 42 minute project; it's a pilot episode for a series. Two cops are a vampire and a werewolf and they're teamed up with a witch, who is also a cop. They're taking on a Satanic cult. The Church is also involved.
I've put 70+ hours into the dialog edit. It should have taken a lot less; but there was a major FUBAR along the way before I became involved. BTW, the production sound is excellent; a boomed mic and up to three lavs. Tonight I completed my Foley and sound effects cue sheets. There's 13 pages of Foley, two pages of basic hard sound effects (doors, etc.), two pages of vehicle effects (where the hell am I going to get a diesel truck to record?), five pages of weapons effects, one page of supernatural effects, one page of "gore" effects (more vegetable abuse!) and one page of technology effects.
I spent two hours tonight creating video game sounds similar to Angry Birds; I needed about 15 seconds of game play. I can't use the real thing, so I pulled sounds from my personal library and wrote a quick sound alike Level Completed music cue. I'll EQ it down and then process it through Altiverb so it sounds like it's being played on a cell phone.
I'm looking forward to the Gun Battle scene. Seven mercenaries take on the three cops. Assault rifles, pistols, a shotgun and two "imaginary" weapons - one shoots wood into the vampire, the other shoots huge metal darts.
This project is going to be a lot of fun.