Hi all,
Im having a bugger of a time with my overly complex motion tracking project in AfterEffects CS3.
What I have is a scene, hand held, of an overlook of a city. Its a "home" video look where someone is watching the action and is whipping the camera from point of interest to point of interest...
There are whip pans, and almost 180 degrees of panning from start to finish of the shot. Also, the same view will come in, then go out, then come back in, which requires decent tracking across the entire shot.
So far I have been able to use the motion tracker and created several motion tracks, applied them to null objects, and parented the VFX and null tracks properly so that I have one MASTER null object that that seems to track ALMOST perfectly. The trouble is the "almost" inst good enough.
Its seems I should be able to go in and hand tweak the keyframes that arent right, my method seems to be faulty as it has an unexpected side effect..
What Im doing is this;
which works fine. That part of the scene is now perfectly tracked and the overlay VFX look great...
Well, not so great because the REST OF THE TRACK is now off! All the parented null objects now seem to be OFF the exact same amount that I corrected for the "fixed" null object.
I'm guessing that the relationship between parents and children is two way. Or that step 4 in my process, selecting and adjusting multeiple keyframes has some other consequences that I dont understand.
The questions:
I think I will try copying all the location key frames form the many null objects into ONE null object. And use that new null object as the master track. This I think will at least prevent the tweaks to one keyframe affecting another.
Thanks.
Im having a bugger of a time with my overly complex motion tracking project in AfterEffects CS3.
What I have is a scene, hand held, of an overlook of a city. Its a "home" video look where someone is watching the action and is whipping the camera from point of interest to point of interest...
There are whip pans, and almost 180 degrees of panning from start to finish of the shot. Also, the same view will come in, then go out, then come back in, which requires decent tracking across the entire shot.
So far I have been able to use the motion tracker and created several motion tracks, applied them to null objects, and parented the VFX and null tracks properly so that I have one MASTER null object that that seems to track ALMOST perfectly. The trouble is the "almost" inst good enough.

Its seems I should be able to go in and hand tweak the keyframes that arent right, my method seems to be faulty as it has an unexpected side effect..
What Im doing is this;
- I find the place in the video where I want to "adjust the tracking"
- I open the null object into which I have applied the tracking data for that bit of the scene.
- I select all the keyframes for that null object.
- I adjust the position of null object using the slider controls (affecting multiple frames...)
which works fine. That part of the scene is now perfectly tracked and the overlay VFX look great...
Well, not so great because the REST OF THE TRACK is now off! All the parented null objects now seem to be OFF the exact same amount that I corrected for the "fixed" null object.
I'm guessing that the relationship between parents and children is two way. Or that step 4 in my process, selecting and adjusting multeiple keyframes has some other consequences that I dont understand.
The questions:
- Is there another way to do this? Iv spent enough time that I could have hand tracked, frame by frame, the entire sequence, so I'm not above doing that! I just want a solid reference to hang my VFX's on.
- Can I prevent the changes to child null object from being reflected in the parent?
I think I will try copying all the location key frames form the many null objects into ONE null object. And use that new null object as the master track. This I think will at least prevent the tweaks to one keyframe affecting another.
Thanks.
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