As others have said, overall a good job. I'll disagree a little with some of the comments on the audio side of things though. The SFX were good but overall the sound design and mix were not quite so good. The mix was two dimensional and lacked shape and energy. In other words, the sound had no perspective and didn't help the story anywhere near as much as it could. For example, the big hit at around 0.37 which brought the jedi to his knees didn't sound like a big hit, we hear many whooshes when they are just twirling their light-sabers in the air but when we have a really huge hit which is important to the story of the fight, no whoosh and a hit with less sonic impact than many of the other hits! This is what I mean about (lack of) shape, energy and storytelling, and this is just one of several examples. I said two dimensional because although the visuals change perspective effectively, the audio doesn't. Regardless of whether the visuals were a wider shot or a CU, the sound always had the same unchanging perspective. Without audio perspective changes, the mix doesn't sound quite right, it contributes to the mix lacking shape and energy but more importantly it doesn't make the audience really feel involved in the action.
Additionally, more Foley and vocalisations in places would have helped and both were rather weak.
You specifically mentioned "amazing" music but actually I disagree. This clip is a good example of the difference between a music composer and a film score composer. As a composition, the music is fine but as a score to a film clip it's not so good because much of the time it's fighting against the sound, rather than working with it. And this is one of the skills required of the film score composer; to imagine what the sound is going to be doing or at least to have an idea and then to write complimentary music. A music composer on the other hand will just try and tell the story/scene with the music alone, without regard for the fact that the music is not the centre of attention, it's only one piece of the puzzle! To an extent, this also indicates an error on the part of the director, as the composer has obviously not been directed adequately.
This is all meant as constructive criticism. As I said, overall your scene is good and your sound mix is not bad or certainly not bad enough to feel obviously wrong. However, this is just the first step because as with the other film crafts, not "obviously wrong" still leaves a great deal of room for improvement. Your choreography, make-up, cinematography and editing are all good and you've obviously considered the artistic details of the visuals; angles, perspectives, and edit density (for example) to tell your fight story. My advice is to learn to do the same with the sound design! Instead of just thinking in terms of well sync'ed, good sounding SFX, start thinking of sound design in terms of a storytelling tool.
G