Hi, Paul -
Wow.
That.
Was.
A
LOT of work on your behalf.
Seriously. Great effort.
How many hours did it take for you guys just to shoot all of that?
Okay... Music was generally okay to fine.
VFX were pretty darn good.
Better explosions and fire than most of what I see done on AE. If I had to nit-pick: the smoke (of all things) looked a smidge off. I dunno.
The planes you did a good job on.
The pre-death race until the countdown was a bit long.
I would have like to have seen the bikers take off in the diagonal split screen (which was kinda cool).
Story logic is half-brain dead: They shoot the mini-biker but don't start shooting at each other, many times they're twenty feet behind each other but aren't shooting each other in the back, when machine gun runs out of ammo dude just stays still to get shot, etc. So... whatever.
Both the the sand dune sequence at 2:30 and the AR15 scene have bullets kicking up sand/dirt NOT where any sensible shooter would be aiming. For the sand dune just relocate the up-sprays to shoulder and head height, delete it entirely for the AR15 scene because the shooter would be aiming at center mass (not at tire/dirt contact) sending bullets unseen into the field and treeline in background.
@ 3:24 - 3:28 "Red" enters from screen-left before rounding a 90° turn away from the camera, followed by "Blue" performing largely the same turn.
In
THE SOCIAL NETWORK there's a cool similar scene where Fincher shoots Eisenberg running towards the camera on the sidewalk, camera pans left to follow Eisenberg rounding a 90° turn away from the camera. Trick seems to be to have the camera at the intersection of the two lines but have the action make a wide round just shy of that to pass in front of the camera's position.
Just some stuff to try.
GL
Ray