Cosmic Lodge short film

Hi!
I have worked on a art horror type short film for 2 months.
I would love to get some feedback about my first film. I took some inspiration from David Lynches film Eraserhead.

here is the link to my film on youtube:

 
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I can tell you but it's just words on a page so.........


Don't worry I didn't steal your idea, this is an unlisted video that only shows up in this form post.

The information it contains should allow you to up your game pretty much overnight.
 
I can tell you but it's just words on a page so.........


Don't worry I didn't steal your idea, this is an unlisted video that only shows up in this form post.

The information it contains should allow you to up your game pretty much overnight.
Thanks for the tips, do you think that I should make a version 2 on my channel as well? I do like my original film too. 🙂


Btw. I did record all the sound effects myself for this film.

- The worm like sound you hear in the end of the video was recorded by scraping a vacuum cleaner hose, and then I added some effects to it.
- the distant horn sound was recorded by blowing air on a flute and then slowed down.
- some other sounds I recorded was that I dragged a chair a bit to get that sound, I also used my own voice that I combined with the sound.
- The tv knob you can hear in the beginning of the video was recorded from a soda can.
- the only thing that wasn't self recorded was the rain sound. That I took from cymatics sound pack I once bought.
- the thunder sound came as if on order when I was editing the credits on the last day. I was walking towards the food store and it suddenly started to thunder. It was good that it did not rain at all just the thunder I needed that day. 😀

Your video had inspiring ideas I did like that could improve the film. I don't use much of ai for my work, I mainly only use AI for texturing things. 🙂
 
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Thanks for the tips, do you think that I should make a version 2 on my channel as well? I do like my original film too. 🙂


Btw. I did record all the sound effects myself for this film.

- The worm like sound you hear in the end of the video was recorded by scraping a vacuum cleaner hose, and then I added some effects to it.
- the distant horn sound was recorded by blowing air on a flute and then slowed down.
- some other sounds I recorded was that I dragged a chair a bit to get that sound, I also used my own voice that I combined with the sound.
- The tv knob you can hear in the beginning of the video was recorded from a soda can.
- the only thing that wasn't self recorded was the rain sound. That I took from cymatics sound pack I once bought.
- the thunder sound came as if on order when I was editing the credits on the last day. I was walking towards the food store and it suddenly started to thunder. It was good that it did not rain at all just the thunder I needed that day. 😀

Your video had inspiring ideas I did like that could improve the film. I don't use much of ai for my work, I mainly only use AI for texturing things. 🙂
I didn't imagine that my response would have any effect on your original film. It's cool as is. I just wanted to introduce you to these new tools that are available.

Your sound work is good, and doing your own foley is a great way to get a unique sound all your own.

While I'm deep into AI (I started developing AI stuff around 2000, and build my own AI's in addition to using literally everything out there) I think it's best as a hybrid thing, like you mentioned regarding the textures.

Indie film is tough because you have these great creative ideas you want to share, and the normal way to do that is to have 80 people team up (the studio method). I only suggest learning about these various options to help lighten your workload, or enable you to produce bigger projects in the same time period. I don't think of it as a replacement for a filmmaker.

As far as making a version 2 on your channel, that's totally up to you and I have no real opinion. I'll mention an option that I would be thinking about if I were in your place though. You could investigate the new options, and if there were things about your film that you wanted to do but couldn't pull off, or you've had some cool new ideas since you finished it, you might be able to go back and push it farther. I've spent many years making films, but despite working and spending year after year, there were some things I wanted to do but simply couldn't until these new options came around. Like having a music track with multiple choirs harmonizing cluster chords, or having a good sound effect for a huge crowd. Basically my intent was to introduce you to some cool new options that could free you creatively. What's next is up to you!
 
do you think that I should make a version 2 on my channel as well? I do like my original film too.

As rule, in any creative process, once you've signed off on a project, leave it alone! It may be flawed and imperfect in many ways, but if you've taken it to the point where you feel you can say "that's done, it's finished!" then that's where you should stop.

Constantly refining various elements will absorb a huge amount of time for very little gain; a version 2 will prompt the making of version 3, then 4, maybe 5 ... Years later, you'll look back at what you've achieved, and it'll amount to ... one short video instead of five different works, each one incorporating the lessons learnt during the last.

Although the theme/genre of the video does nothing for me, I think the gritty look and sound of your original is far superiour to Nate's example, so I wouldn't be in any rush to "up your game" too much. Sorry Nate. 😕
 
As rule, in any creative process, once you've signed off on a project, leave it alone! It may be flawed and imperfect in many ways, but if you've taken it to the point where you feel you can say "that's done, it's finished!" then that's where you should stop.

Constantly refining various elements will absorb a huge amount of time for very little gain; a version 2 will prompt the making of version 3, then 4, maybe 5 ... Years later, you'll look back at what you've achieved, and it'll amount to ... one short video instead of five different works, each one incorporating the lessons learnt during the last.

Although the theme/genre of the video does nothing for me, I think the gritty look and sound of your original is far superiour to Nate's example, so I wouldn't be in any rush to "up your game" too much. Sorry Nate. 😕
No need to apologize, I pretty much agree with you.

But there is more than one metric at play here. You're looking at a two month film versus a two hour film. The two month film is handcrafted and I agree, better. However, the point you made is exactly why I make these suggestions. With each new product, whether a success or a failure, we gain experience. Earlier in a career, for example when you are making short films and trying out new concepts, this iterative process is at its most crucial. The ability to work through creative concepts and gain experience at dozens of times the normal speed seems valuable to me.

My first motorcycle was tiny, 250cc. The Styrofoam Cup of motorcycles. But gas was extremely cheap for such a small engine, and I got 1000 hours of riding experience For under a grand. Later on, I got a Ducati, but I'm really glad that I'd managed to rack up so much experience first without breaking the bank. I'd have gotten killed out there without that experience.

The other side is funding and ROI. In some parts of the world including mine and most likely his, The funding and opportunities required to create a situation where years of meticulous handcrafted work are possible or rewarded, may never come.

I did not say my version was better and I don't think it is, However it was drastically faster and cheaper. it's not the highest quality option, but it is an option, And dependent on an individual's situation or goals, high speed and low quality might trump high quality and low speed in some cases. Universally, having options is a good thing, It's not like you have to use them when they don't fit your situation or desired outcome.

In my particular instance, high-speed high-efficiency is essentially the only option to reach my particular goal, which involves tremendous length with low resources and punitive reward structures (I'm likely to get paid .007 cents on the dollar compared to my industry counterparts with similar viewership). While I'm capable of much higher quality production it simply doesn't make sense from an ROI perspective, so I share my knowledge of these toolkits with people who I think might benefit from having additional options.

Lastly, he and I both talked a bit about hybriding. Have you considered that he might want to use these tools for some other purpose besides actually making his final film? Perhaps every second should be handcrafted. You'll need time for that. These tools could be used for storyboarding, or to create placeholder segments that could help you develop a top down view of how sections of the film affect the pacing. You could do everything you were capable of manually then use the new tools to supplement in areas that were beyond your financial reach. All of these things save time or money, and that time or money could be invested in the final product, Improving it significantly even though not a single frame of the finished product was produced using these options.

In short I'm not suggesting that this guy replace His set of zeiss primes with an iphone, I'm just noting that there are absolutely circumstances Where having an extra option available could be beneficial.
 
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Earlier in a career, for example when you are making short films and trying out new concepts, this iterative process is at its most crucial. The ability to work through creative concepts and gain experience at dozens of times the normal speed seems valuable to me.
Aha! Although we're broadly in agreement on several points, I think this is where we most diverge. 🙂 I would argue that unless you toil through the iterative process early in your learning, you can't really appreciate the value of automated assistance and where it is best applied. Worse, you risk being mesmermised by the immense capacity of these high-tech tools to do "everything" - and fast - and forget to give sufficient attention to the fundamentals. There's also a value to taking things slowly, not least because it either allows you to spot problems or new opportunities as they develop.

Yes, having "AI" to generate a storyboard is a great way to quickly produce something that can be shared with others, and chopped and changed at minimal cost. To borrow an example from one of my current craft intersts, I would liken it to making a sample garment from whatever fabric you have to hand, cutting it with no regard to the weave, stitching it with mis-matched colours. But if the House of Dior chooses it as one of their haute-couture pieces for next spring, they will have people cutting and stitching by hand, right up to the very last button. Of course you'll be able to buy a Housse of Diro knock-off on Shein for a fraction of the price, because it was made from a batch of laser-cut pattern pieces and machine-sewn with a good-enough polyester thread; but anyone who knows their couture will know you opted for the quick-and-dirty version, and they'd probably have been more impressed if you'd worn your seriously imperfect but genuinely original sample.

From the BTS documentaries I've seen on the subject of animation over the years, there seems to be a never-ending quest to make animations ever more realistic. But why? If a very imperfect impressionist painting can be worth millions, why shouldn't @Vector_Monster 's animation look ... animated?
 
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