I quite like the opening credits. A lot of effort clearly went into it, and the blood effects on the cash were really nice. I'm guessing you were inspired by the 007 animation openings, right? My favourite's
Casino Royale 
There were a few things off about it though. For one, the animation didn't really match the pacing of the song behind it, which wouldn't be much of a problem other than the really slow start that the gun has. The background is also just plain black for the vast majority of it, whereas with the 007 openings there's never really a non-interesting part on the screen. The money seemed too thick, and somewhat lifeless as just floating rectangles.
Was a very nice approach to an opening though. The most common approach nowadays just has credits over establishing shots, but this is much more interesting.
Weirdly enough though, instead of sticking with the 007 inspired theme that you set up at the beginning, you moved more into Guy Ritchie territory with the still shots of characters and showing their names, as well as the more instrumental music. I think this is probably the downfall of the entire film really, this
inconsistency in tone.
The fight scene seemed way too staged. The story also wasn't really set up, the guy just ran to the sand and started fighting. The fighting would be more realistic and much more engaging with them being slightly closer, with more close shots of the action and more actual contact between the two people. Again, I hate to sound like a broken record, but I'll refer you to the two recent James Bond films
Casino Royale and
Quantum of Solace, which gave a much more grounded and gritty feel to the combat that made it so much more engaging for the audience.
It took way too long following the guy with the briefcase, and the change in music wasn't really appropriate considering there wasn't a readily apparent end to the previous scene. The music even carried on over to this scene, which tends to link action together - yet the music changed shortly afterwards, instead of
with the transition.
Another example of how you seemed to mismatch the pacing of the scene with the music was where he was sitting in a room smoking, brooding and whatnot, and then you just overlaid it with fast paced music. A lot of this would be a lot better if you just didn't have the music over the scenes.
Other than that, the basic stuff you're going to need to improve on is:
> Video Equipment - you need a better camera (the frame rate seems way too low, and the aspect ratio is very off but that isn't as much of a problem)
> Sound Equipment - I suggest getting an external microphone, as the difference between the clean sound of layered audio and the actual video sound is very obvious. You'll see that by the difference between the opening animation and the first scene. I suggest a boom mic.
> Shot Composition, Etc. - I suggest looking at
this link and then
this link, and then planning out your shots before shooting. It'll make your shots look at least a bit better, and get you to know the basics of what your shots should look at. Also,
this link.
> Script - you need to get some actual continuity throughout the entire piece, just remember the three main points (at least,
my three main points): clarity, continuity and simplicity. I say simplicity because you don't want to overcomplicate your plot unless you're trying to do something like Inception, but even that's hated for trying to over complicate everything for no reason.