For new entrants to this world of stories told through moving pictures, which format would be a better model from which to learn? As I read through the intros posted on this forum, I see many people (like myself) with Big Ideas but very limited access to the resources needed to turn those ideas into something others can see.
This is particularly so when the Big Idea falls into the realm of fantasy or sci-fi, requiring sets, costumes, special effects and so much more. In this case, I think that animation (old-school or computer generated) is potentially a better route into film-making, where the writer-producer-director isn't limited by real-world constraints to the same extent as with live-action. With enough computing power and the right software, it should even be possible for someone working solo to create a great masterpiece ... ... or at least build up a portfolio of samples.
On the other hand, no amount of money, friends or Red cameras can rescue a bad script, especially one that is padded out with pages and pages of exposition, subplots and "design-by-committee" inclusions. In this regard, I find that well-made adverts* can be a masterclass in storytelling for the screen. The ultra-short format imposes a rigorous discipline on the script writer, which (theoretically) should then be applicable to longer works.
Obviously this isn't really a simple "either/or" choice, but if someone who hasn't yet decided whether they want to fall more on the side of writing or production wanted to throw themselves at (or off ) a steep learning curve, which way would you point them?
* A few examples: VW's "The Force" (1min; comedy, 1 location, 1 lead, 2 supporting actors, no dialogue); Vodafone Ireland's "Piggy Sue" (1min; comedy, 1 lead, 1 animal, multiple local locations, limited dialogue); Edeka's 2015 Christmas Ad (1min45; tear-jerker, multiple actors, multiple locations, limited dialogue)
This is particularly so when the Big Idea falls into the realm of fantasy or sci-fi, requiring sets, costumes, special effects and so much more. In this case, I think that animation (old-school or computer generated) is potentially a better route into film-making, where the writer-producer-director isn't limited by real-world constraints to the same extent as with live-action. With enough computing power and the right software, it should even be possible for someone working solo to create a great masterpiece ... ... or at least build up a portfolio of samples.
On the other hand, no amount of money, friends or Red cameras can rescue a bad script, especially one that is padded out with pages and pages of exposition, subplots and "design-by-committee" inclusions. In this regard, I find that well-made adverts* can be a masterclass in storytelling for the screen. The ultra-short format imposes a rigorous discipline on the script writer, which (theoretically) should then be applicable to longer works.
Obviously this isn't really a simple "either/or" choice, but if someone who hasn't yet decided whether they want to fall more on the side of writing or production wanted to throw themselves at (or off ) a steep learning curve, which way would you point them?
* A few examples: VW's "The Force" (1min; comedy, 1 location, 1 lead, 2 supporting actors, no dialogue); Vodafone Ireland's "Piggy Sue" (1min; comedy, 1 lead, 1 animal, multiple local locations, limited dialogue); Edeka's 2015 Christmas Ad (1min45; tear-jerker, multiple actors, multiple locations, limited dialogue)