Some glimpses at the 7,4 tech of the Save Point pipeline. As it gets more complex and heavy (computationally) updates have been slower.
Main takeaways here are a more solid animation format with much less "crawling lines" motion.
In this version, I'm starting to split the pipeline into individual branches that handle character, prop, and background separately, and composites them.
The result is a process with independent control for each character, finally allowing me to actually tell a story as opposed to simply creating compelling visuals. Obviously, this is an extremely important step in moving towards a release product.
I said a while back that I was just going to go ahead and start making the show, with the underwhelming tech I had at the time, because I was simply impatient. This has taken a long time. I decided though that I was too close to actually achieving the real thing, as originally intended, to trash the master plan out of impatience. I'm glad I held off. I think this summer I'm going to have a much better format, and can begin making films that a lot more people will enjoy.
Stuff I'm working on for 7.5 includes rebuilding the lipsync pipe to work with the new visual pipes, a final refinement layer that takes the composited image and recombines it into a single drawn image per frame, and integrating more intelligent AI scoring.
Oh yeah, this demo used simple AI scoring also, and all music moving forward will be entirely unique to the project. I got tired of hearing my scoring tracks for emotional scenes pop up in youtube ads for outdoor grills.
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