Not bad. Seems like one of the best things you've done so far. Although there's room for improvement. I really liked the characters. You crafted them well, and gave them interesting backstories, which is the main thing that kept me watching. There were some really nice shots, and you created a mood that kept me on the edge of my seat. The locations are nice as well. There were some awesome shots, stunts, and scenes such as when the zombie falls into the water. In most of the shots, the blood looked really good. I liked when the zombie around the 12 minute mark bit the kid's hand. The sound effects were nasty and the scene was quick. I liked the way you told the story. Overall, I liked the pacing and it had enough gore and character development to keep me entertained. I liked the soundtrack for the most part as well. Nice title, too. I really liked the bittersweet ending as well.
The first three minutes could have been cut. It really serves no purpose and there could be copyright issues concerning some of the clips and songs used. No, I take that back. The first
10 MINUTES could have been cut. Only because we get into the story quicker, and it is more interesting.
There seems to be some audio problems such as the background noise not staying the same when you cut from one shot to another. That can be fixed by recording better audio, sweetening, doing foley, recording room tone, adding music over it, and sending it to someone knowledgeable about audio post.
The audio overall needs some work. There's wind constantly hitting the mic, and sometimes it is hard to hear what the people are saying. That can be fixed with ADR and/or a deadcat. You also may have to set levels properly.
There's nothing really unique about the story. Zombie breakout ------> group of survivors looking for safe zone ------> personal demons --------> $#!t hits the fan.
Some color grading would help as well. Some desaturation or other elements would help the audience understand that we are following what happened AFTER the breakout. Up until the dialogue, we don't know if we are following a group before, after, or during the apocalypse.
Some of the dialogue needs work. It seems somewhat forced and unrealistic. There's also lots of exposition in dialogue throughout the film. Avoid that.
Costume choice could use some work as well. Not saying that people wouldn't be wearing casual clothing, but I can only guess that their clothes would be dirty and/or bloody? Also, you may want to put them in clothing more *clears throat* subtle. The Batman shirt and others distract from the scenery and character's faces. They look too clean.
Some framing and shots seem a bit awkward.
The day for night could use some work. Shoot me a PM if you ever need shots like that done.
Some handheld movement when he is freaking out might help. It would further show the difficulty and emotional struggle he is facing.
The other character's reaction to that flip out was unrealistic. You'd think he'd shake him to wake him up from the nightmare or yell at him or something.
Perhaps the shot they heard was a gunshot. If you added a gunshot sound effect in, that might have helped show what the sound was.
Some shots seem a bit shaky, which isn't bad, but if the shots are going to have a handheld look, keep that look consistent.
Some scenes need lighting.
I liked the style you had in the opening. I wish you'd have kept that up throughout.
There also could have been consistency in how the zombies walk and attack. In some shots, they are Romero zombies, in other shots they are Danny Boyle zombies (nobody has to correct me on my incorrect undead film terminology. They're zombies

)
8:43... PRODUCT PLACEMENT

The gun sounds are a bit unrealistic. Those could use some work.
Some shakier movement/closeups/tighter editing in the intense scenes could help as well.
The film's overall look seems a bit cheery.. again... color grading.
Some shots are over/under exposed.
VFX could use some work.
There's some continuity issues concerning clothing as well.
Occasional aperture changes.
When they were in the cabin, how did he know the beans were fresh? He didn't even look at the can.
Makeup at 12:18 could use some work.
Some jump cuts as well (such as the ones near the fireplace scene) were distracting. Also, we can barely see anything during the fireplace scene.
Some scenes (such as the fireplace scene) end too abruptly.
Some scenes need improved writing. In one scene, a character uses the word "risk" too many times and it just sounds forced.
The voice on the radio seems a bit young.
In some shots, the image needs to be moved around the aspect ratio bars. Such as 16:56. You could move the image UP.
The relationship between the girl and the kid could have been more developed.
Some of the music choices seemed strange. During the zombie attack around 18:30, metal? Really? I don't know if it's just me, but I giggled. There's nothing wrong with metal, especially during "let's go and zombies" type scenes, but it seemed so unfitting.
The failed suicide scene could have been paced better. It was WAAAYYYY too quick. It would have been nice if it had gone this way:
Punch out ------> Gun to head ------> Flashbacks -------> sound fades away, and he pulls the trigger -----> nothing ------> dramatic music fades in ------> characters look at him in silence -------> fade away...
The exposition in the dialogue in that scene drove me crazy. NO, and I mean NO person would say something like that. If you did want the character to say something like that, then you could have shown flashbacks and recurring nightmares he has throughout the film, then show him go completely insane when he tells them. If he had been raging and violent, as well as screaming, that reveal could have been more intense. Or show the attack through flashbacks. Either way, the scene would have worked out smoother.
I'm stunned that they just walked away. Seemed strange to me.
The rolling down the hill could have been better as well. Perhaps some Greengrass style camerawork could fix that! Also, zombie makeup, please

Some grisly sound effects when he falls and breaks his arm would help as well.
DEAR GOD! MORE EXPOSITION IN DIALOGUE!?!?!?!?! NOOOOOOOOOOOOOOOOOO!!!!!
A few of the zombies seem to have been reused. Am I wrong?
Wasn't she way behind them? How did she catch up so fast?
The sound effects seem a bit over the top in that scene.
Some of the songs are recognizable.
That that supposed to be a bomb? It looked like a kitchen timer attached to something black with duct tape.
How come there weren't zombies when she opened the shed door?
Another jump cut in the field.
How was Tate not bitten?
MORE EXPOSITION THROUGH DIALOGUE!!! AAAAHAHAHAHAjowjrgoiejrog2404n NOOOO!!!!!@O
Did he really pass out from breaking his arm?
Where did they get the tent?
Why is there blood? There was no blood before. Also, why would there still be fresh blood?
Why didn't she just go with them? Why did she follow when she could catch up with them? She also probably could have given him a reason to live (seeing that there's some underlying romantic theme there...).
How did their romance develop so quickly? Watch
Zombieland. Is it a perfect film? No, not at all. But it showed a progressive, romantic relationship subtly developing because of how the characters could relate to each other and the time they spent with each other. I'm talking about Tallahassee and Twinkies BTW

.
"You should probably leave before it gets too dark". Leave to where?
iMovie suspense sound effect? NOOOOOOOOO!!!!!
Why does the rate at which people change differ from person to person?
Credits need work as well.
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You seem like a really talented kid doing some neat work. You're improving greatly with each video. While there were things I did not like, the good overshadowed the bad. Keep at it. You'll improve and work your way up to a more professional level as you go.
Best of luck with filmmaking and I hope to see more in the future!
Subbed.