I'm currently in the process of creating 3D models and characters for an animated series that I have planned. Unlike my first series, which is science fiction (and is kind of on an indefinite hold right now), this one will be a comedy-drama about the lives of a widowed father and his son (both atheists, by the way), after they move to the fundamentally-religious beach town of Clover Beach, Florida. I've still got a lot of work to do on the models, before I can start on the first episode. I just thought I'd let everyone know about it.
By the way, if anyone knows how to keep a character model's bones from moving out of the character's body while trying to make the character walk in 3D Max, please let me know. It's probably something very simple, but, for the life of me, I can't seem to pin it down.
By the way, if anyone knows how to keep a character model's bones from moving out of the character's body while trying to make the character walk in 3D Max, please let me know. It's probably something very simple, but, for the life of me, I can't seem to pin it down.