Hey everybody, if I post some picture of a couple of filming locations, can I get some feedback? I've got my heart set on one, it's less that $200 a day to hire and think it suits the mood. 

Without knowing exactly what you're planning on shooting, it's a little hard for me to endorse one over the other - they certainly all LOOK nice to me.
I WILL say that it's tough to shoot more than a very brief period in a space without toilets (I've done it). On the other hand, you might want to talk with the people who will need to carry the gear to be sure that they're OK with it. Good luck!
The first thing I'd want to know is how much reliable power you can get in both spaces.
Dressing a white room will take extra work. Too bad the walls aren't raw brick.
Are you shooting during the day? You'll want to do a light study to see if/when the sun hits those windows. If it's a night shoot, you should do a sound study and find out how much racket the pub makes (and the hours).
I'm sure that APE & Alcove will have plenty of opinions from the sound department (Pub outside, old wood floors, large/empty room).
By the sounds of it, both these rooms are in the same building, thus you'd have the same toilet/kitchen/lobby facilities regardless? It's really just the extra space vs the air-conditioning/view/lower-level of the other one, right?
I hope they do! I'm expecting to have to use hidden lavs, boom mike with the furry thing on it and the classic directional mic hidden behind the vase trick. The sound has to be good.
You're welcome to PM me, but I'm one of the least technical people on this board (writer & producer, not director or dp) so my input will be more subjective than that of others.
The wooden floor might be problematic if it creaks. If it doesn't, some felt pads on shoes or rugs on the floor will kill the footsteps. Boom/mic almost always gives the most natural sounding dialogue if you can get it to work, hard floor and bare walls might make that tricky, some sound blankets strung up just out of shot would help (duvets if you haven't got or can't afford sound blankets). Flouro lights can also cause problems (buzzing) for all your mics but particularly a boom. Laptops, phones, computers, other electrical equipment plugged into sockets in your filming room could create noises which the mics can pick-up; alerts, hard drive clicks, other bleeps and/or RF interference. No air-con is GOOD!
Doors look ordinary rather than sound isolating, careful you don't get spill from those in the lobby area! "Dead kitty" is the commonly used term for the "furry thing" and probably not required indoors (more to reduce wind noise, protect against moisture). A fixed position "mic hidden by a vase" is usually called a "plant mic". Several plant mics, giving good coverage of the area is good. As mentioned, watch out for noise from that pub, which is more likely at the weekend. Get some shots of the pub through the window, it might provide a useful visual justification for a whole range of background sound FX (distant: Source music, screams, shouts, laughter, general crowd noise, breaking bottles, etc.) should the pacing not be ideal in the edit or to help hide faults in the prod sound.
So it might be a good idea if I book each space for the smallest blocks possible, on the weekend and check all of these things with the sound equipment I'm intending to use.
The fluoro lights noise is something I'd be okay working into the scene's ambient noise, so that shouldn't be too much of an issue.
I'd prefer not to have the pub noise, another reason why I like the smaller room because it's on the other side of the building and completely away from the pub.
Yes! Include your boom/mic and recorder and record some dialogue as you will be doing when filming and/or just record nothing/room tone with the fouros on and the boom/mic up high (as it will be), move it around a fair bit and in different places within the room because ...
How are you going to "work" the flouro buzzing into anything, if it's baked into your dialogue? However you try to "work" the buzzing, you'll be "working" the dialogue as well. That's not your only problem though! As your mics move (with your actors) their positions will change relative to the lights and therefore the tonal quality and amount of the buzzing you record will vary accordingly. That will sound strange during your shots and will cause you even bigger headaches when cutting/editing between your shots. The chances are that you'll need to add additional flouro buzzing to even out the uneven buzzing on your dialogue recordings, which is OK if the buzzing is very low level but very quickly adds up to being very intrusive/amateur sounding if it's not very low level and, baring in mind how close to the lights/buzzing the back of your boom mic might be when shooting, you are likely to record more than very low levels of buzzing! Having said all this, not all flouros always cause noticeable buzzing, hence my response above and the need to thoroughly test various mic positions/locations with the flouros on during your scouting trip.
The other solution to changing locations if the flouros are a problem is obviously to use your own lighting and leave the flouros switched off.
You mentioned "ambient noise" above, what ambient noise? If not a pub, then what else instead and how are you going to "establish" it?
Hadn't considered variations in intensity of sound due to movement, proximity etc.
The remaining ambient noise, in the room I prefer, is some very slight traffic noise that will be much less on the weekend. I could establish it by doing some shots of the road below, but the windows show a city skyline anyway, so I'm not sure about 'establishing' the traffic noise.
Ideally, you don't want any traffic (or other) noise at all in your prod sound, just the opportunity to add some in post! Again, if it's in your prod sound you're effectively stuck with it (unless you ADR of course) but if it's not in your prod sound you can add traffic noise in post; when/where you want, how much/often you want, how loud/quiet/present/distant you want and what type you want. A distant traffic rumble for example is relatively inoffensive but a police siren, screeching tyres or a screaming (high rpm) motorcycle, even in the far distance, can add some much needed tension, drama and/or pace (if well placed) to a sequence which isn't working quite as dramatically in post as was anticipated during pre-prod/filming.
A city skyline should be enough to establish distant traffic (and possibly some other "city") noise. You'll need to be the judge of that. If you have the time/opportunity to establish it more precisely, then I'd recommend you get some footage of the road. Better to have it and leave it on the cutting room floor if you don't need it, than to need it and not have it! Obviously, if practical, shoot it in a way which won't damage the story should you decide it's unnecessary in the final edit.
If I could, I'd ADR the heck out of this film, do foley, the whole deal.
Actually, if you could, you'd be much better off not doing any ADR at all! Even at the highest budget levels ADR is generally viewed as a last resort. It's time consuming, expensive to do right, no one really likes doing it and most importantly, it's virtually always inferior emotionally/performance wise compared to the production sound. And, at the very low budget levels, your actors are unlikely to have a great deal of experience performing ADR, compounding the problem even further!
Foley on the other hand is an essential, at any budget level! Without it, your film will not only feel dead and unrealistic, it will place it firmly at the lower end of the amateur spectrum. Many of the Foley type sound FX you'll need are pretty easy to record yourself, clothes rustles/movement, placing and picking things up, etc. Others, footsteps for example, might be worth picking up as "wilds" on location (say before wrapping for the day) or at least sourcing online.