I've been told there are many writers who write stories/fanfics for D&D, which means they are some kind of writers, and perhaps have connections. Good example - Win Diesel. But all the D&D fans I know are complete geeks, stereotypical nerds.
1) - They say they watch a lot of movies, know which one is good and which is not, and there are only two types of opinions - theirs and the wrong one.
2) - If you take 2 random D&D fans, their opinions will likely be the same. About everything. Of course they take it as an advantage over none D&D fans, saying it's because D&D fans are more "intelligent and creative".
3) - D&D fans are more likely to follow D&D rules when creating card/table games, even if they don't need to spend money on development, distribution, actors, employees and have no deadlines... like in movies.
4) - They watch with pity on people who are not D&D fans.
5) - They give crappy advices if you show them a script and offer partnership. But somehow, those crappy advices are supported by other D&D fans (see #2).
6) - They don't care if you fail BECAUSE of their co-writing and advices, and they don't care if they fail themselves. They are simply NOT ambitious.
7) - They know every damn creature and every bit of its physiology in the D&D world. Sometimes they know the real world animal anatomy, fauna. Some know real world physics very well. But they do nothing with all their vast knowledge.
- They say "you can write whatever you want and create your own laws for D&D", but when you do, you get so many critics for "against the rules" content... Well, yeah! You said "write whatever you want and create your own laws!"
9) - They can't stand any disagreement. If you are disagree, you're unintelligent caveman, who should never try to be a writer.
10) - Some of them can say that Earth is a cube, and everybody will believe them. Metaphoric, but still...
11) - The thing they love to do most is criticizing. What is funny, that they can talk about things they don't know, but everybody believes them.
Were all these advantages or disadvantages? I don't know, you decide. But the question is, how many such (or similar) geeks work in filmmaking industry? Luckily I have seen none yet. But when I do, will I have to go through them? And should I accept help from such geeks as I've described them above? Once I've heard a producer saying that internet geeks (like D&D fans) are what makes the 80% of distribution. If this is true, I can't just ignore this society.
1) - They say they watch a lot of movies, know which one is good and which is not, and there are only two types of opinions - theirs and the wrong one.
2) - If you take 2 random D&D fans, their opinions will likely be the same. About everything. Of course they take it as an advantage over none D&D fans, saying it's because D&D fans are more "intelligent and creative".
3) - D&D fans are more likely to follow D&D rules when creating card/table games, even if they don't need to spend money on development, distribution, actors, employees and have no deadlines... like in movies.
4) - They watch with pity on people who are not D&D fans.
5) - They give crappy advices if you show them a script and offer partnership. But somehow, those crappy advices are supported by other D&D fans (see #2).
6) - They don't care if you fail BECAUSE of their co-writing and advices, and they don't care if they fail themselves. They are simply NOT ambitious.
7) - They know every damn creature and every bit of its physiology in the D&D world. Sometimes they know the real world animal anatomy, fauna. Some know real world physics very well. But they do nothing with all their vast knowledge.

9) - They can't stand any disagreement. If you are disagree, you're unintelligent caveman, who should never try to be a writer.
10) - Some of them can say that Earth is a cube, and everybody will believe them. Metaphoric, but still...
11) - The thing they love to do most is criticizing. What is funny, that they can talk about things they don't know, but everybody believes them.
Were all these advantages or disadvantages? I don't know, you decide. But the question is, how many such (or similar) geeks work in filmmaking industry? Luckily I have seen none yet. But when I do, will I have to go through them? And should I accept help from such geeks as I've described them above? Once I've heard a producer saying that internet geeks (like D&D fans) are what makes the 80% of distribution. If this is true, I can't just ignore this society.