You see, here is where I become befuddled and confused.
... I'd love to learn about how sound design becomes a part of my process.
I went into that in great detail in post #15 of this thread.
Did I fail in my mission to describe the mental processes involved? To delineate the minimum
goals that are achievable at the low/no/mini/micro budget level?
You should not have to worry about gain-staging.
You should not have to worry about mic selection.
You will not be swinging the boom.
You will not be monitoring the audio recorder. The
TECHNICAL
process of production sound should not concern you at all - you should have someone knowledgeable and
competent to handle production sound for you. From my point of view if you do not expend the budget, time
and effort to find a PSM/boom-op (yes, it can be one person) then you don't give a damn about sound. Because
no matter how smart you are - Einstein may be a moron compared to you - and no matter how talented you are
- you're Scorcese, Spielberg, Hitchcock and Ford all rolled into one -
YOU WILL NOT BE SWINGING THE BOOM
AND HANDLING THE AUDIO RECORDING GEAR. You are a human being, not a god; you can only do one thing at a
time. You cannot magically transfer all of your knowledge and talents to someone else. If you had the budget would
you buy $50k worth of audio gear or would you hire someone to do that job for you? Okay, you don't have that kind
of a budget, but shouldn't you have someone on the set of competency equal to that of your DP to exclusively handle
and oversee the audio?
Your film will only look as good as it sounds.
Sound is half of the experience.
Sound and picture are equal partners.
Sound and picture are Siamese twins that will die if separated from each other.
More otherwise worthy projects fail because of poor sound than for any other technical reason.
A film is an immersive experience. But you have only two of the five human senses that can be tapped into with which
to involve your audience - sound and sight. There is nothing for them to smell or taste (except for popcorn and soda) and
nothing for them to touch. Since you only have sounds and visuals should you not use both to the fullest extent of your
capabilities? How much time during preproduction did you spend discussing the sonic world of your last project? How
much time did you spend discussing how to capture clean intelligible production sound? On your last shoot how much
time did you spend blocking and lighting? Did you spend that much time on the sound? Who was swinging the boom
and monitoring the audio gear? Did s/he have as much experience with sound as the DP did with picture?
Okay, let's take a different perspective. Whether you like it or not your audience is judging your work against Scorcese,
Spielberg, Hitchcock and Ford et. al. Did those luminaries hand the boom pole to a PA on his first film set? No, they
found the best audio talent available to them. Once they started sitting in the directors chair I don't think any of them
worried about sound; they relied of the technical and artistic excellence of the sound teams with which they worked,
just as they relied upon the DP, grips, gaffers, hair/MU, wardrobe and other crafts to deliver what was desired.
I'm sorry to sound like a grumpy, bitter old curmudgeon. In fact, that's probably what I'm turning into, if that's not what I
already am.
"Can't you fix that?"
"Well, yeah, if you really want me to; but it's going to take a couple of hours."
"But that's another $XX.00!!!!!"
"That's right, and there are a dozen other places in the film with the same problem."
"But that's another $XXX.00!!!"
"You've got it. There are also a few places that need to be ADRed."
"How long is that going to take?"
"Well, it's been done in four hours or so, but it will depend upon your actors; more likely eight hours. I once did
a session where it took the actress over three hours to get one line right."
"But that could be another $X,XXX.00!!!"
"Yup."
"Why do I have this problem?"
"Well, if I were you, I would stop payment on the check to your sound team; they FUBARed pretty badly."
"Uhmmm, I didn't hire anyone, a friend of mine helped me out."
"Well, if you had hired someone at $150 a day it would have cost you a hell of a lot less than what you're paying
me to fix all of these problems."
"Well, I don't have the money; I guess that I'll just have to live with it."
"Your call. I'll do what I can within your budget, but the results will be marginal at best, and we'll have to take away from
the time we spend on sound effects and Foley."
This is the third time I've had this identical conversation with this client, and it's repeated ad nauseam with numerous others.
I didn't sign up to be a repairman; I signed up to be creative and to have some fun. No wonder I'm becoming disillusioned.