Hi,
I'm facing a problem. In the short we're shooting right now there's a scene when a boy sits in the corner of a room and he has to dig a hole into the wall with his bare hands. This is obviously not possible with a real wall, so we decided to build a fake corner that he can dig into, and extend it in post production.
I know one thing or two about creating basic set extensions, I successfully replaced skies and put extra towers on rooftops before. However, in this case the wall surface is supposed to be homogeneous with no features breaking it, so I'd have to seamlessly connect the real wall to the CG one all around the boy, and match the lighting, the texture, the color etc. I've done some experimenting in Photoshop and so far it seem impossible to do it realistically.
Do you have any idea how to solve this problem? Thanks!
I'm facing a problem. In the short we're shooting right now there's a scene when a boy sits in the corner of a room and he has to dig a hole into the wall with his bare hands. This is obviously not possible with a real wall, so we decided to build a fake corner that he can dig into, and extend it in post production.
I know one thing or two about creating basic set extensions, I successfully replaced skies and put extra towers on rooftops before. However, in this case the wall surface is supposed to be homogeneous with no features breaking it, so I'd have to seamlessly connect the real wall to the CG one all around the boy, and match the lighting, the texture, the color etc. I've done some experimenting in Photoshop and so far it seem impossible to do it realistically.
Do you have any idea how to solve this problem? Thanks!