Hey all,
I feel like I'm blasting this forum with too many posts. So I'll try to make this quick.
I've been looking in DCP requirements, etc. As Jax has pointed out in a previous discussion we had on this, 2.39 is the norm.
All my r3d files from a shoot say they're 2:4:1. I'm mastering at 2K 2.39 (for DCP). So that would be 2048x858. But using that resolution with my r3d files, or even bumping to 4K to check the same 2.39 ratio, it gives me black slivers on the top and bottom. These only go away when going to 2048x853 which is true 2:4:1.
I've contacted RED to clear this up, but I'm assuming now that this was a setting chosen by the DP in camera. So it can't be changed.
If this is the case, and it's not something I'm overlooking with the r3d files, then should I stick with the 2.39 and just deal with the slivers of black (they're pretty small, but probably larger on a big screen
). Or is there another option?
Ok guys thanks!
I feel like I'm blasting this forum with too many posts. So I'll try to make this quick.
I've been looking in DCP requirements, etc. As Jax has pointed out in a previous discussion we had on this, 2.39 is the norm.
All my r3d files from a shoot say they're 2:4:1. I'm mastering at 2K 2.39 (for DCP). So that would be 2048x858. But using that resolution with my r3d files, or even bumping to 4K to check the same 2.39 ratio, it gives me black slivers on the top and bottom. These only go away when going to 2048x853 which is true 2:4:1.
I've contacted RED to clear this up, but I'm assuming now that this was a setting chosen by the DP in camera. So it can't be changed.
If this is the case, and it's not something I'm overlooking with the r3d files, then should I stick with the 2.39 and just deal with the slivers of black (they're pretty small, but probably larger on a big screen

Ok guys thanks!