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  1. M

    The importance of sound effects

    Alcove, surprised you'd say 'well duh'. I know you know as well as anyone around here how often post sound is ignored, neglected, taken for granted, deprioritised to the point where it's only being thought about after the budget's run out etc etc. I agree it should be a case of 'well duh' but...
  2. M

    The importance of sound effects

    Those Chewbacca noises made me laugh out loud.
  3. M

    The importance of sound effects

    I'm not normally one for posting videos, but I saw this and thought it was worth sharing as a really good demonstration of how important post-production sound is to film. http://digg.com/video/everest-clip-no-sound-funny?ncid=newsltushpmg00000003 I don't know the background, but this clip from...
  4. M

    Cold call (email) pitching

    Definitely always professional, clear and succinct. If you can't manage that in an email, who'd want to work with you? :) Also, even if you're approaching a lot of people, take the time to send a personalised version to each one. Briefly let them know why you want to work with them...
  5. M

    watch Bad Sequel Ideas: Terminator Genisys 2 (Comedy)

    Your funniest yet - great work.
  6. M

    Retro 'puter games

    Wow, some of these bring back memories! I was a demon at John Madden 92 back in the day.
  7. M

    How can an "anonymous interview" be filmed?

    Pitch-shifting a voice can have variable results depending on what software you're using. Some pitch shifters do a horrible job. Worth running a quick test before you commit. Also, that pitch-shifted voice effect can come across as a bit dated/kitsch imo. As an alternative method, a lot of news...
  8. M

    The cinema is a window...

    I agree, sorry. The visuals were interesting in of themselves, but I was left with no idea what was being promoted. No way I'd ever click subscribe on that basis. That said, if what you're doing is trying to set up a fairly highbrow channel for cinema lovers, I applaud the principle :) On a...
  9. M

    Confusion about music license

    But your existing agreement is with audionetwork, not the composer, so I'd think their view is the relevant one, not the composer's. It's likely to be them who 'legally come after you' rather than the composer, isn't it? The complication is they've apparently given contradictory advice to you...
  10. M

    Talking about Sound Design

    I think it's important to understand clearly what sound design is. For me, it's strategic, it's conceptual - it's a separate thing to questions like how to record good location sound, what mics to use in what situations and so on. (Not that those aren't very important too). To that end, I would...
  11. M

    Help determining post-production credits

    How about just 'Audio Post Production By...' ? That covers everything on your list without making you look like a raging egomaniac!
  12. M

    $99 Orchestra

    Nice share Mike, this looks like a really cool idea. I'll be bookmarking them. The idea of an easy affordable alternative to sample packs is very attractive. (Sample packs are great, but they also suck, if you know what I mean...) 30s to 1:30 isn't much time, but I bet with a bit of planning...
  13. M

    How To Ruin Your Career & Bring Down The Music Industry (Article)

    The issue deserves a more nuanced argument than the article's author has given. Rather than '...composers should NEVER do...', it's more a case of '...should consider carefully on a case-by-case basis before doing...' I totally agree with the principle that if you do a good job at something...
  14. M

    For Composers (New and Old)

    Not sure exactly what your question is, but the scenario you've described is pretty usual. Even well-established working composers could generally expect to have to 'pitch' for a project by creating demos/rough treatments based on a brief from the employer (just as people in all sorts of other...
  15. M

    Unstuck Production Diary

    Good luck with the shoot Jonathan. I'm sure it'll be great.
  16. M

    Sample rates and bit depths

    Thanks APE. I'm not confused. Rather, I was trying to offer an extremely broad-brush-stroke analogy to someone who seemed not to have a grasp of the basic concepts involved (with no disrespect to him intended). I picked the 'film' analogy because this is a film-making forum, so I hoped this...
  17. M

    Sample rates and bit depths

    96k is twice as detailed as 48k. The article doesn't cover it, but what we're talking about is 48,000 (or 96,000) samples per second. The simplest analogy is with film's frames per second. When you record sound in the digital domain, you're taking a series of frozen 'snapshots' of a moving...
  18. M

    Community Project

    @APE - I'm on Pro Tools 8
  19. M

    Film music all sounding the same?

    It's definitely brass-based, but there'd probably be all sorts - drums, synthesis, low frequency stuff - in there too. I actually had a problem with Terminator Salvation. There were quite a few moments where I couldn't tell if I what I was hearing was score or robot sound fx. Found it quite...
  20. M

    Film music all sounding the same?

    Yup. https://www.youtube.com/watch?v=L3rcrfPeCFI
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